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June 18, 2013
 
Red Storm Entertainment, a Ubisoft Studio
Online / Networking Engineer (Back End)
 
Airtight Games
Senior Graphics Programmer
 
Red Storm Entertainment, a Ubisoft Studio
Online / Networking Engineer (Front End)
 
Gameloft - New Orleans
Senior Online Developer
 
Trendy Entertainment
QA Lead
 
Wharton County Junior College
Instructor of Computer Science-Gaming
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Blogs

Ron Dippold's Comments

Comment In: Opinion: Xbox One's tough value proposition [News - 06/10/2013 - 02:41]

If you want Call of ...

If you want Call of Duty games, this console has you /covered/. I think I saw at least five, including Call of Duty: Rome. r n r nMy count could be off since they all kind of run together in hail of brown gunfire and barked orders.

Comment In: Free to Play: A Call for Games Lacking Challenge [Blog - 06/06/2013 - 02:14]

There are a lot of ...

There are a lot of games that are just better in Easy mode. Not Platinum 's, but most of them. At this point I start Normal but if it gets at all stupid and doesn 't seem like it 's worth the effort back down immediately. Of course as you ...

Comment In: New Diablo III game director vows to address game's economy problems [News - 06/06/2013 - 11:42]

'it shouldn 't feel like ...

'it shouldn 't feel like the end-all-be-all force driving character progression ' r n r nWell, I 'm glad they finally admitted it. Good luck turning this drunken elephant around Josh.

Comment In: OMGPOP layoffs: 'A weight has been lifted off our shoulders' [News - 06/05/2013 - 04:07]

Quite the relief OMGPOP died ...

Quite the relief OMGPOP died and got 200M when they bought you, then it 's just one short year of soul death working for your evil corporate overlords and now you 're free to repeat.

Comment In: Interviewing Software Engineers [Blog - 05/29/2013 - 04:12]

Hi Jason - take a ...

Hi Jason - take a look above, but I 'm going to come up with a pre-interview coding test for our phone interviewers to suggest to candidates. We generally prefer false negatives over false positives, but if someone can blow us away with an offline coding test...

Comment In: Double Fine doubles down on Kickstarter with Massive Chalice [News - 05/30/2013 - 01:51]

I wouldn 't expect quite ...

I wouldn 't expect quite the response this time It 's not 'Tim finally wants to make an adventure game ' , but sure, I 'm in for 20. Trenched was great.

Comment In: Blizzard drastically reduces development team for 'Titan' [News - 05/28/2013 - 08:26]

Meanwhile the WoW team must ...

Meanwhile the WoW team must be going 'uh oh. ' r n r n/How/ much longer do we have to keep milking this And now we 're back under the Eye of Sauron Bobby

Comment In: Making Better Hallways [Blog - 05/27/2013 - 05:51]

I have to say that ...

I have to say that even if it 's just as linear as a hallway, an outdoor path certainly feels much better. r n r nYou don 't mention it explicitly, perhaps because it 's so obvious, but another obvious rule seems to be to never make the closed in ...

Comment In: Molyneux's Curiosity experiment comes to an end [News - 05/28/2013 - 09:13]

This has been going around. ...

This has been going around. Safe For Work. r n r nhttp://www.castle-vidcons.com/2013/05/26/comic-106-ye-gods-whats-inside/

Comment In: Xbox One: a flawed plan, well executed [Blog - 05/23/2013 - 09:43]

Every time someone says that ...

Every time someone says that MS must have some very smart people making some very complex and accurate decisions on good assumptions I think of their long series of disasters like Surface RT, Zune, WinPhone, Windows 8 on desktop still salvageable for what 's left of that market ... You ...

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