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July 29, 2015
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Ron Dippold's Comments

Comment In: [Blog - 06/26/2015 - 02:41]

First, sincere congratulations for, while ...

First, sincere congratulations for, while mostly keeping a straight face, comparing ME3 to having something painful jammed up your rear. r n r nAs you suggest, the disappointment from the ending just blotted everything else out. I don 't remember much about ME3 other than the Tali bits, a Geth ...

Comment In: [News - 06/26/2015 - 04:04]

Every single time. One guy ...

Every single time. One guy at App Store approvals doesn 't like eggplants so they take down everything with eggplants or decide not to approve thoughtful indie darling Eggplants, Please because there 's a brief shot of a pixelated eggplant. r n r nThen the backlash hits and Apple realize ...

Comment In: [News - 06/16/2015 - 11:12]

I can 't even remember ...

I can 't even remember how many times they 've said this and started with a bang like Halo for PC GfWL in everything little did we know the horrors there Our own Steam-like PC game storefront remember that r n r nThen they rapidly lose interest because the Xbox ...

Comment In: [News - 06/15/2015 - 10:17]

Yeah, I 'm sure it ...

Yeah, I 'm sure it 's an interest gauge and hey, even more publicity But the 'asking much less than you actually need to make a game ' thing has been a semi-hot topic on Gamasutra, so thought I 'd deploy the green flare.

Comment In: [News - 06/12/2015 - 04:03]

I do know where you ...

I do know where you 're coming from but do really think this is worth the 60 US just for the single player game and to experience the multiplayer game while it 's around. It really is worth it just for the fresh game design. For instance... r n r ...

Comment In: [Blog - 06/09/2015 - 01:20]

Hmmm, like Laura said I ...

Hmmm, like Laura said I think you really need to separate leads and managers and producers , and then there are another set of axes: r n r n- Technical competency r n- Organizational skills r n- Motivational skills r n- Wants to be doing this r n- Amount of ...

Comment In: [Blog - 06/09/2015 - 01:20]

This worked very well in ...

This worked very well in the AC2 games Brotherhood was particularly firing on all cylinders , but by Unity the map was so cluttered with stuff and there were so many distractions that I rarely got a flow going. r n r nThe best way to completely destroy flow, burn ...

Comment In: [News - 06/09/2015 - 03:57]

I picked this up last ...

I picked this up last week, breaking my 'No Early Access ' rule, and it 's been a blast. The limited resources extremely limited instruction set, even compared to 6502 and limited program space just what you can fit in the box paired with the 12 cores and message passing ...

Comment In: [News - 06/05/2015 - 09:02]

I had no idea this ...

I had no idea this was coming. r n r nHow is that possible Desura hasn 't been paying devs for months unless you specifically pester them . I predicted this at least a month ago because they 've been acting exactly like a company that 's about to declare ...

Comment In: [Blog - 06/04/2015 - 04:56]

I don 't think this ...

I don 't think this will end up being a huge deal except for sucky low quality games. Setting aside the dev hat and putting on the user hat I buy most of my PC games on Steam : r n r n- There are a lot of very bad ...

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