Robin Arnott's Blog
Robin Arnott is the lead developer of the experiential trip SoundSelf, expected to be released in 2014. He also makes sounds for independent games like, for example, Antichamber.
Novel approaches to the weirdest sound design challenge of my career so far.
A continued exploration of abstract visualizations for SoundSelf
Early sketches on new visual ideas for SoundSelf
(Video)Robin Arnott's talk from GameCity 8 exploring the hypnotic methods SoundSelf uses to get into it's player's head.
Non-game inspirations to SoundSelf and it's creator.
How do we make players feel like they're interacting with a mind as complex and awesome as their own?
Robin Arnott's Comments
[Blog - 11/11/2013 - 12:15]
[Blog - 11/18/2013 - 01:18]
[Blog - 07/11/2013 - 04:58]
Thanks r n r nSign ...
Thanks r n r nSign up to our mailing list on the site. We 're going to be releasing a new version really really soon. Basically as soon as we can box it together....
[Blog - 05/30/2013 - 07:51]
[Blog - 05/23/2013 - 05:52]
Yeah I agree, re: Oculus ...
Yeah I agree, re: Oculus Rift. It 's opens so many portals r n r nRe: Dear Esther - what I think is interesting here is that we may be seeing the first strokes of a pattern of abstract dreamlike experiences, and while Dear Esther shares some elements with those ...
[News - 04/02/2012 - 04:03]
Hey guys r n If ...
Hey guys r n If you want to play Deep Sea, it has a permanent residence at the MADE in Oakland http://themade.org/ . You can follow them here https://twitter.com/ /themade and me here https://twitter.com/ /RAgamesound