Robin Arnott's Blog
Robin Arnott is the lead developer of the experiential trip SoundSelf, expected to be released in 2014. He also makes sounds for independent games like, for example, Antichamber.
SoundSelf is a game designed to induce trance - so without direct biometrics how can it know when it's working?
The "GAME_JAM" disaster is not just the story of one man's misogyny destroying months of hard work. It is also the story of eleven game developers who deliberately killed something ugly.
Novel approaches to the weirdest sound design challenge of my career so far.
A continued exploration of abstract visualizations for SoundSelf
Early sketches on new visual ideas for SoundSelf
(Video)Robin Arnott's talk from GameCity 8 exploring the hypnotic methods SoundSelf uses to get into it's player's head.
Robin Arnott's Comments
[News - 03/31/2014 - 04:33]
Wee correction that our posts ...
Wee correction that our posts may not have made clear - I think Adriel Zoe Davey and Myself are the most visible here, but it wasn 't just us four who walked out: all eleven devs did.
[Blog - 11/11/2013 - 12:15]
[Blog - 11/18/2013 - 01:18]
[Blog - 07/11/2013 - 04:58]
Thanks r n r nSign ...
Thanks r n r nSign up to our mailing list on the site. We 're going to be releasing a new version really really soon. Basically as soon as we can box it together....
[Blog - 05/30/2013 - 07:51]
[Blog - 05/23/2013 - 05:52]
Yeah I agree, re: Oculus ...
Yeah I agree, re: Oculus Rift. It 's opens so many portals r n r nRe: Dear Esther - what I think is interesting here is that we may be seeing the first strokes of a pattern of abstract dreamlike experiences, and while Dear Esther shares some elements with those ...