[News - 06/28/2013 - 10:38]
To be honest, I like ...
To be honest, I like that there 's a space for these things. Native is the home for all the polished things, it 's good to have somewhere where people can scratch around in and make new things, rough things and all manner of things.
[Blog - 03/26/2013 - 09:52]
Yeah, that 'd be nice. ...
Yeah, that 'd be nice. I don 't have time to do this right now for reasons you already know about but if someone else could take up that mantle, it 'd be super.
[News - 03/25/2013 - 09:48]
The video game industry didn ...
The video game industry didn 't crash, a tiny segment of it did and for a very brief time. It wasn 't simply a result of tons of low quality content either, that 'd be ridiculous because so many industries are filled with so much low quality content it hurts ...
[Blog - 02/25/2013 - 11:38]
Well, y 'know the problem ...
Well, y 'know the problem with anecdotes... r n r nI 've heard many a studio guy come out with variations on the indie as amateur, cluttering up games. Indie as person who hates AAA or studio devs because we make money or similar and let 's not get into ...
[Blog - 12/29/2012 - 10:16]
[News - 11/29/2012 - 10:47]
[News - 10/25/2012 - 08:37]
I 'm trying to think ...
I 'm trying to think of one reason that would be a bad thing and I 'm entirely drawing a blank. If the hairdo is good, let 's do that
[News - 08/16/2012 - 09:39]
Funnily enough, like the rest ...
Funnily enough, like the rest of the human race, I don 't get confused between a game developer and a subtitle on a game. r n r nMassive reach, Rebellion.
[Blog - 08/11/2012 - 07:57]
Aside from how cumbersome and ...
Aside from how cumbersome and messy dealing with Google Alerts can be, Promoter keeps all the press stuff in one place, divides the press up into reviews with a score and mentions no score , allows you to track by writer, there 's a list of nearly 700 sites you ...
[Blog - 07/03/2012 - 12:36]