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Robert Fearon's Blog   Expert Blogs


I make games with pretty colours. I write about games that might not necessarily have pretty colours. I also stroke my beard. It is a good beard.


Expert Blogs

Posted by Robert Fearon on Mon, 26 May 2014 03:47:00 EDT in Business/Marketing, Serious, Indie
There is no indie bubble, itís just another time where people are making videogames and most fail to make substantial amounts of money but some do. We need more accurate reflections on where we're at.

Posted by Robert Fearon on Tue, 13 May 2014 01:39:00 EDT in Business/Marketing, Console/PC, Serious, Indie
With registered Sony devs now given access to Gamemaker to make their games with, it's easier than ever for a hobbyist to make their mark. In this post, I take a look at how.

Posted by Robert Fearon on Wed, 19 Mar 2014 12:28:00 EDT in Business/Marketing, Console/PC, Serious, Indie
Do you want to write a videogame for a console? Donít know where to start? Donít worry, youíre certainly not alone. In this post I ask Chris Charla of id@xbox how to approach Microsoft with your work from the point of view of someone with no idea how to.

Posted by Robert Fearon on Sat, 30 Nov 2013 07:14:00 EST in Business/Marketing, Serious, Indie
There was no indie revolution. It was all just people making games.

Posted by Robert Fearon on Fri, 30 Aug 2013 10:14:00 EDT in Business/Marketing, Indie
When drafting out how to get your game under reviewers noses, it's surprising how many people miss the most obvious things to be doing.

Posted by Robert Fearon on Sun, 04 Aug 2013 10:39:00 EDT in Business/Marketing, Production, Serious, Indie
Videogames are great and life is short, we're going to make the best of both.

Robert Fearon's Comments

Comment In: [Blog - 07/10/2014 - 01:27]

It depends what sort of ...

It depends what sort of use you want from information, I guess. Personally, every experience and slither of information someone puts out there even if it 's an imperfect assessment is another piece of information that can help people make sense of things. The more information and experiences we can ...

Comment In: [Blog - 05/26/2014 - 03:47]

I think if you 've ...

I think if you 've come away with the idea that I have a rosy view of things then I 've probably failed somewhere down the line to be absolutely clear that the reason I 'm confident that this isn 't a bubble is that when you look at everything ...

Comment In: [Blog - 05/27/2014 - 09:53]

Me, I think it means ...

Me, I think it means we must try even harder and work longer to make better games to rise above the flood of lower quality games r n r nAnd then once we 've worked longer and harder, then the next generation of developers that come along have to work ...

Comment In: [News - 05/28/2014 - 06:18]

This is just fairly awful ...

This is just fairly awful all round, really. Desura already have a payment threshold and barely enough customers buying things on there for most developers using the service to walk away with cash in their pocket. They 've got much more fundamental problems that need looking at. r n r ...

Comment In: [Blog - 05/21/2014 - 08:50]

Very good I 'm suggesting ...

Very good I 'm suggesting that someone go off and have a think in an admittedly crass way about why we don 't just go around putting offensive images everywhere . I 'm not equating any mature, serious, critically praised dramas with anything whatsoever. r n r nAlso we 're ...

Comment In: [Blog - 03/19/2014 - 12:28]

Well, there 's not really ...

Well, there 's not really much point in me asking stuff like that for a couple of reasons. The big one being that I 'm trying to give people a leg up so they know where the land lies right now not what might happen in the future. r n ...