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Robert Boyd's Blog   Expert Blogs

 

Creator of Zeboyd Games. Lead designer, script writer, and programmer for Breath of Death VII: The Beginning and Cthulhu Saves the World.

 

Expert Blogs

Posted by Robert Boyd on Tue, 23 Dec 2014 01:40:00 EST in Design, Console/PC
An analysis of what worked and what didn't with the gameplay systems of three of 2014's best RPGs


Posted by Robert Boyd on Mon, 20 Jan 2014 07:13:00 EST in Business/Marketing
Marketing tips from 5 different panels at Steam Dev Days 2014.


Posted by Robert Boyd on Tue, 17 Dec 2013 01:16:00 EST in Design, Console/PC, Indie
A look at some of the best designed games of 2013.


Posted by Robert Boyd on Fri, 13 Dec 2013 03:05:00 EST in Business/Marketing
Making a good game is never enough.


Posted by Robert Boyd on Thu, 25 Apr 2013 01:58:00 EDT in Design, Indie
5 key ideas that elevate the game design of Monaco: What's Yours is Mine to the next level.


Posted by Robert Boyd on Thu, 31 Jan 2013 02:47:00 EST in Design, Console/PC
9 criteria that can be used to classify RPGs.



Robert Boyd's Comments

Comment In: [Blog - 01/14/2015 - 09:22]

I think that the company ...

I think that the company is far too used to simply selling packaged goods to what it perceives as a broad base of underinformed consumers - and these are the same consumers that could end getting really angry when they take home that new portable system for their kid and ...

Comment In: [Blog - 12/22/2014 - 02:36]

This is a problem that ...

This is a problem that a lot of Nintendo games have that could be fixed by difficulty options. I 'm sure there 's a good game beneath Pok mon X/Y SMB3DW but in both cases, the extremely low difficulty really turned me off. People complained about FF13 being 20-30 hours ...

Comment In: [Blog - 12/23/2014 - 01:40]

EDIT: Never mind. No point ...

EDIT: Never mind. No point in getting into an argument over someone who complains that Gamasutra should be embarrassed to host this article accuses me of not playing the games being discussed.

Comment In: [Blog - 12/05/2014 - 02:51]

Persona 's silent protagonist weirdness ...

Persona 's silent protagonist weirdness goes back to the PS1 era. The protagonist in P2: Innocent Sin talks in P2: Eternal Punishment and vice versa.

Comment In: [Blog - 12/09/2014 - 03:42]

Also, worth mentioning: Do your ...

Also, worth mentioning: Do your research on the developer. It 's a huge turn-off when someone tries to get us to hire them for a project for which we already have a composer and have been heavily advertising the fact that we already have a composer and one that we ...

Comment In: [News - 12/10/2014 - 10:00]

If you don 't like ...

If you don 't like it and it 's offensive to you, then you don 't buy it. r n r nLooks like Target took their advice.