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Robert Boyd's Blog   Expert Blogs

 

Creator of Zeboyd Games. Lead designer, script writer, and programmer for Breath of Death VII: The Beginning and Cthulhu Saves the World.

 

Expert Blogs

Posted by Robert Boyd on Mon, 02 Feb 2015 02:37:00 EST in Business/Marketing, Console/PC, Indie
How to succeed in a world where everyone's making a video game.


Posted by Robert Boyd on Tue, 23 Dec 2014 01:40:00 EST in Design, Console/PC
An analysis of what worked and what didn't with the gameplay systems of three of 2014's best RPGs


Posted by Robert Boyd on Mon, 20 Jan 2014 07:13:00 EST in Business/Marketing
Marketing tips from 5 different panels at Steam Dev Days 2014.


Posted by Robert Boyd on Tue, 17 Dec 2013 01:16:00 EST in Design, Console/PC, Indie
A look at some of the best designed games of 2013.


Posted by Robert Boyd on Fri, 13 Dec 2013 03:05:00 EST in Business/Marketing
Making a good game is never enough.


Posted by Robert Boyd on Thu, 25 Apr 2013 01:58:00 EDT in Design, Indie
5 key ideas that elevate the game design of Monaco: What's Yours is Mine to the next level.



Robert Boyd's Comments

Comment In: [Blog - 02/04/2016 - 02:14]

Although it doesn 't have ...

Although it doesn 't have the same multiplayer emphasis and the gameplay is basically D D Boxing as you put it, Path of Exile Grinding Gear Games has a similar level of community involvement - for example, on their official forums, they have a sub-forum called Development Manifesto where they ...

Comment In: [Blog - 02/04/2016 - 02:14]

One good example is the ...

One good example is the original release of Dragon Quest V on the Super Famicom. They added a brand new monster recruiting feature to the series where you could recruit dozens of enemies into your team... and simultaneously lowered the maximum simultaneous party member limit to 3 AND eventually gave ...

Comment In: [Blog - 09/25/2015 - 12:31]

Not sure what all this ...

Not sure what all this doomsaying is supposed to accomplish other than to try to thin out the ranks a bit. r n r nLook, being successful as an indie developer is hard. But it 's doable. In the end, you need a strategy on... r n r n1 How ...

Comment In: [Blog - 09/17/2015 - 02:04]

Well said good advice. Nicely ...

Well said good advice. Nicely done.

Comment In: [News - 09/01/2015 - 10:46]

On PC, a large number ...

On PC, a large number of copies of the Witcher 3 were sold on GOG which is owned by the same company that made the Witcher so it got top marketing there .

Comment In: [Blog - 07/20/2015 - 01:37]

Sure, but there 's a ...

Sure, but there 's a difference between familiar with the competition and playing it compulsively yourself. r n r nAnd the comparison with Shakespeare is just laughable. It 's more 50 Shades of Gray - popular predatory.