Creator of Zeboyd Games. Lead designer, script writer, and programmer for Breath of Death VII: The Beginning and Cthulhu Saves the World.
How to succeed in a world where everyone's making a video game.
An analysis of what worked and what didn't with the gameplay systems of three of 2014's best RPGs
Marketing tips from 5 different panels at Steam Dev Days 2014.
A look at some of the best designed games of 2013.
Making a good game is never enough.
5 key ideas that elevate the game design of Monaco: What's Yours is Mine to the next level.
[Blog - 09/25/2015 - 12:31]
Not sure what all this ...
Not sure what all this doomsaying is supposed to accomplish other than to try to thin out the ranks a bit. r n r nLook, being successful as an indie developer is hard. But it 's doable. In the end, you need a strategy on... r n r n1 How ...
[Blog - 09/17/2015 - 02:04]
[News - 09/01/2015 - 10:46]
On PC, a large number ...
On PC, a large number of copies of the Witcher 3 were sold on GOG which is owned by the same company that made the Witcher so it got top marketing there .
[Blog - 07/20/2015 - 01:37]
Sure, but there 's a ...
Sure, but there 's a difference between familiar with the competition and playing it compulsively yourself. r n r nAnd the comparison with Shakespeare is just laughable. It 's more 50 Shades of Gray - popular predatory.
[Blog - 06/22/2015 - 12:53]
Sorry to hear this. I ...
Sorry to hear this. I 've been casually following this game and I had no clue it was even out already.
[Blog - 06/19/2015 - 06:01]
The race-to-the-bottom is inevitable. The ...
The race-to-the-bottom is inevitable. The rate that new video games are being created far exceeds the rate at which people want to buy new games. And this is just going to keep going as development becomes easier and easier and our history of quality games increases and increases. Declaring that ...