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Robert Basler's Blog

 

I'm a game programmer and entrepreneur developing a massively multiplayer online game: The Imperial Realm::Miranda. Next project I'll pick something really difficult.  Development Blog at The One Man MMO Project.

 

Member Blogs

Posted by Robert Basler on Fri, 22 Nov 2013 04:53:00 EST in Programming, Console/PC, Indie
There are a wide variety of methods and terminology used in articles on normal mapping which makes it a very confusing topic for non-math-lovers like myself. I'm going to explain three methods for normal mapping for the mathematically uninclined.


Posted by Robert Basler on Mon, 26 Aug 2013 01:45:00 EDT in
Game companies are wasting players' fun time with optimizing, patching, bugs and horrible misfeatures. There's no excuse not to do better!


Posted by Robert Basler on Fri, 17 May 2013 03:08:00 EDT in
If people tell you your dream is too big, what they're really saying is that your dream is too big for them.


Posted by Robert Basler on Wed, 17 Apr 2013 04:21:00 EDT in Programming, Indie
Writing a streaming MMO patcher is a major undertaking. Determined to make your own? Here are some things to consider.


Posted by Robert Basler on Thu, 14 Feb 2013 01:01:00 EST in Programming, Indie
Ever wonder what a programmer does all day? Here's the answer.



Robert Basler's Comments

Comment In: [Blog - 03/10/2014 - 05:52]

Localization is tough, here are ...

Localization is tough, here are some other issues to consider if you 're making a localization system for your game: r n r nThere is the problem where Spain 's Spanish is not the same as Mexico 's Spanish. I use a country/language system like ESes ESmx ENus or FRca. ...

Comment In: [Blog - 01/09/2014 - 09:08]

You can calculate the straightest ...

You can calculate the straightest path using the funnel algorithm from http://digestingduck.blogspot.ca/2010/03/simple-stupid-funnel-algorithm.html

Comment In: [Blog - 11/22/2013 - 04:53]

Thanks, I actually thought about ...

Thanks, I actually thought about that when I was writing this. Granted there is math here, but I was going for it to be of the this does this and just do this variety and hoping that combined with the source code it might help someone else avoid the math ...

Comment In: [Blog - 10/29/2013 - 08:00]

This post was really interesting, ...

This post was really interesting, and I am in the market for a shopping cart solution, but I see I can 't read the whitepaper unless I give you my email. So I think, do I want to do that Looking at your twitter, you posted the link to this ...

Comment In: [Blog - 08/11/2013 - 04:44]

That 's really interesting. If ...

That 's really interesting. If you don 't need procedural generation as a feature for your players, save yourself a lot of effort and consider World Machine http://www.world-machine.com/ . Its well worth the money.

Comment In: [Blog - 04/17/2013 - 04:21]

Joshua, I 'll have to ...

Joshua, I 'll have to think about client-side storage some more, thanks. Here are Joshua 's slides: http://www.gdcvault.com/play/1015068/EverQuest-II-Extended-Streaming-a r n r nHey Eric, thanks for the info. I didn 't find any service providers when I researched this project. Knowing what I was looking for it took me 5 minutes ...