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April 21, 2014
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Rob Wright's Comments

Comment In: [News - 02/19/2014 - 12:05]

@G r n r nAgreed, ...

@G r n r nAgreed, both on the development economics and especially the dirty laundry part. There are too many bad practices and broken systems in game development while I respect the author 's feelings about digging around in people 's dirty laundry and not wanting to drag folks who ...

Comment In: [News - 02/18/2014 - 12:53]

@Val r nNot your fault ...

@Val r nNot your fault you interpreted it that way because that 's the statement that Levine and Irrational Games released. I 'm guessing that Take Two wants this to look a creative restructuring instead of a corporate donwsizing move. But the fact remains that it doesn 't add up ...

Comment In: [News - 02/10/2014 - 12:57]

Thanks, I 'll keep that ...

Thanks, I 'll keep that in mind. I 'm okay with having to check in with the occasional walkthrough or wiki for a game cough Swapper cough .

Comment In: [News - 02/06/2014 - 05:14]

@Christian r n r nNo, ...

@Christian r n r nNo, I got it, you were perfectly clear. I was talking hypothetically about taking a year off, in response to James post about beating a dead horse. Yes, they 're beating the horse, and yes, even I a massive CoD fanboy have hit the fatigue point, ...

Comment In: [News - 02/04/2014 - 09:25]

Gates isn 't really behind ...

Gates isn 't really behind the big chair anymore -- he stepped down as chairman, as the story notes.

Comment In: [News - 02/03/2014 - 04:26]

That meant a big spike ...

That meant a big spike in revenues: 1.86 billion, compared to 415.8 million for the same quarter a year prior. r n r nWow. No wonder publishers are obsessed with annualized releases.

Comment In: [News - 12/31/2013 - 10:53]

I 'm glad some critics ...

I 'm glad some critics challenged BioShock Infinite -- both the game and the initial, overwhelming praise it received from the vast majority of reviewers. And I 'm glad not just because I didn 't care for the game and found it seriously disappointing, but because for the life of ...

Comment In: [Feature - 12/23/2013 - 01:00]

So....you 're saying Gone Home ...

So....you 're saying Gone Home is not really a game, because it lacks interactivity. But you 're also saying games are art -- but not because they 're about self expression I 'm a little confused. If it 's all about maximizing interactivity and not story or narrative or self-expression ...

Comment In: [News - 12/19/2013 - 09:40]

@Kyle r nI didn 't ...

@Kyle r nI didn 't read it that way -- obviously -- but that 's a fair point. I have to say, though, it 's hard to start segmenting out an entire community based on online activity. Per your suggestions, I certainly think it was more than a few members ...

Comment In: [News - 12/18/2013 - 03:54]

Great summary of Gone Home. ...

Great summary of Gone Home. I loved this game. Yeah, it was short and simple and kinda deceptive. But it delivered the goods, and the experience affected me far more than any other game I 've played this year.

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