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Ring Runner's Blog

 

Ring Runner combines all the deep customization and rich storytelling of an RPG with the fast-paced action of space-shooter. Help support us on Kickstarter!

With Ring Runner: Flight of the Sages, E.C. and Paul Dryere are trying to create a game that captures the best elements of RPGs and shoot 'em ups. Although we have all the customization and strategy of an RPG, we have no critical strikes or "misses." We've minimized luck-driven mechanics, and in MOBA terms, every weapon is a "skill shot," requiring you to actually hit the opponent to deal damage. 

The Newtonian-physics-based movement grants us the opportunity for many abilities and attacks that are just not possible in more traditional RPGs. But it's not all "twitch" skill either. Customizing your ship requires lots of strategy. You can build ships that rely on timely skill usage, rather than aiming and piloting.

There's some "vertical" improvement, but most of the gains after the completion of the campaign are "lateral." Mathematically speaking, players at this point will be nearly on equal footing with veterans. But this game is meant to be like a musical instrument or a sport, meaning that there's a great deal of depth to its learning curve. There's always some way to improve, whether it be the refinement of your favorite strategy, or learning an entirely new play style as presented by a different hull or build.

Ring Runner's alpha demo is available now. You can also connect with us on Twitter and Facebook.

 

Member Blogs

Posted by Ring Runner on Tue, 06 Nov 2012 04:06:00 EST in
With a less than a week left to go, Ring Runner: Flight of the Sages has raised more than $23,000 on Kickstarter. The RPG space-shooter is now less than $2,500 from its next stretch goal: a new Multiplayer Online Battle Arena (MOBA) mode.


Posted by Ring Runner on Fri, 26 Oct 2012 09:42:00 EDT in Design, Indie
Ring Runner has surpassed its first stretch goal of $16,000 on Kicstarter, unlocking a new space city.



Ring Runner's Comments

Comment In: [Blog - 10/26/2012 - 09:42]

Thanks very much for your ...

Thanks very much for your comments, Lex. We 'll try to resize the image. Cheers

Comment In: [Feature - 06/07/2012 - 04:30]

A great walkthrough and big ...

A great walkthrough and big help to devs and their teams who don 't have social media experience or support. We 're currently using Facebook ads to promote our game and Kickstarter campaign and finding them very helpful in building our fan base.