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Blogs

Richard Vaught's Blog

I am currently a student at UAT majoring in Game Design. My background in gaming originally began with classic board and card games. Eventually, I moved on to writing my own stuff on an old Comodore 64 and a lightning fast Tandy TRS80. In the mid-90's I took a break from video games to focus on table top RPG's like D&D and White Wolf, and in 99 developed an unpublished D10 table top RPG while studying music at Troy State University.

After taking a rather extended break in which I blew stuff up in Iraq and sailed the seven seas for a seismic research company, I am now once more pursuing my dream to produce kick ass mind breaking games for people to enjoy.

My main goal as a up and coming Game Designer is to focus on areas generally left out of mainstream gaming, including elements that are often overlook or sacrificed for the sake of flashy glitz... VIVA LA 8-BIT!!!

Member Blogs

Game Culture & Liberty: Part II
Posted by Richard Vaught on Fri, 09 Nov 2012 07:33:00 EST in Business/Marketing
Follow up to Game Culture and Liberty, focusing on the issue of sexual harassment in game culture.
Read More... | 0 Comments

Abusive Pricing Practices in F2P Social Games
Posted by Richard Vaught on Thu, 08 Nov 2012 12:29:00 EST in Business/Marketing, Social/Online
Abusive pricing practices in F2P market and their analog in the Atari generation of console gaming, and why this market will collapse if this is not addressed.
Read More... | 1 Comments

Game Culture & Liberty  Featured Blogs
Posted by Richard Vaught on Tue, 18 Sep 2012 01:31:00 EDT in Business/Marketing
A response to the current problems of sexism and harassment in the gaming industry.
Read More... | 6 Comments

The Power of Change: Part Two  Featured Blogs
Posted by Richard Vaught on Mon, 01 Aug 2011 11:24:00 EDT in Design, Indie
A continuation of my Power of Change series, this time narrowing the focus to deal with equipment design and player created content within that realm.
Read More... | 6 Comments

The Power of Change  Featured Blogs
Posted by Richard Vaught on Sat, 30 Jul 2011 09:42:00 EDT in Design, Indie
What makes games like Dwarf Fortress so fascinating to play? What is the dividing line between reality and games? Change...
Read More... | 15 Comments

   

Richard Vaught's Comments

Comment In: Playing to Learn: Tales from the Trenches [Blog - 03/07/2013 - 02:44]

As an online student, this ...

As an online student, this article hits really close to home. One thing that I have noticed that could be really improved upon in the classroom is in terms of pre-requisites. In a game, we always ensure that the player receives an upgrade and then has a chance to learn ...

Comment In: Sometimes, paper is your best prototyping tool - even if you're Nintendo [News - 11/09/2012 - 07:19]

Young designers should be taking ...

Young designers should be taking notes :P now where did I put that notebook....

Comment In: Making Failure Fun [Blog - 11/07/2012 - 09:12]

One of the things I ...

One of the things I have always appreciated about rouge-like games and others where losing is an expected part of the game is that it teaches a certain level of resilience and 'sticktoitiveness '. I see a lot of gamers giving up in situations where gamers used to these types ...

Comment In: Game Developer magazine's Power 50: Design [News - 11/07/2012 - 11:04]

Loving this article. Nice to ...

Loving this article. Nice to see the foot soldiers getting the recognition and praise that they deserve.

Comment In: Abusive Pricing Practices in F2P Social Games [Blog - 11/08/2012 - 12:29]

In case anyone was wondering, ...

In case anyone was wondering, here are some of the resources for this article. Sorry, I should have included them in the article itself. r n r nhttp://siliconangle.com/blog/2012/02/07/those-free-to-play-games-earn-60-per-user-every-month/ r nhttp://en.wikipedia.org/wiki/Video game console r nhttp://www.buzzle.com/articles/history-home-video-game-consoles.html r nhttp://www.wavedash.net/2010/04/the-secret-glossary-of-social-games-analytics/ r nhttp://www.secondshares.com/2010/06/09/metrics-that-matter-for-social-gaming-investors/ r nhttp://www.insidesocialgames.com/category/metrics/

Comment In: 6 rules for writing F2P messaging your players will actually read [News - 11/01/2012 - 03:13]

@Gil r n r nThe ...

@Gil r n r nThe problem is twofold for me. First, the prices for the digital goods being sold on F2P games is not commensurate with their value. For example, their is a game on Facebook that constantly bombards with requests for me to purchase between 10- 20 dollars worth ...

[More Richard Vaught Comments]   

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