Randy OConnor's Expert Blogs
It's been suggested that true games give the player rather than the designer power over emotion. But that's not true, in my opinion.
Messing with things under the hood is what game design is all about.
The moments that stick with us are often small game mechanics that expand and complement the system of a game world.
A rambling postmortem on my first solo "professional" game
Lowering the price barrier to your game.
What if your players want something in your game but you do not?
Even the simplest design has complexity. Focus on that core design goal and you'll still have more work than you know what to do with.
Gameplay is important, but don't neglect the power art has on a player
Are you selling your indie game? Make sure you put in the same details you'd expect out of games you pay for.
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