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March 25, 2019
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Randy Angle's Comments

Comment In: [News - 06/23/2017 - 06:38]

There are a lot of ...

There are a lot of business factors that go into a successful Indie Game. Some of you may know I 've been making games for 40-years: Indie, AAA Console, Value, Casual, Mobile Indie again. r n r nMany Indie developers have an idea and the passion to follow up - ...

Comment In: [News - 05/26/2017 - 04:01]

I do believe in the ...

I do believe in the power of Slack and its appropriateness for any game development team - I 've recommended it over and over. I do caution about using the FREE version because of the 10K message limit and attached file limits. Even with a moderately sized game team you ...

Comment In: [News - 01/17/2017 - 07:51]

There is no reason to ...

There is no reason to wholesale dismiss player feedback post launch - and I think even Valve would agree you need to listen to what is frustrating players. r n r nEarly in development iteration is the most important part of prototyping to find the fun - does your game ...

Comment In: [Blog - 09/29/2016 - 10:06]

I 've worked on just ...

I 've worked on just about every platform and have had a full career watching the various business models and this article clearly shows one of the risks that I 've seen many entrepreneurs and Indie Devs fall into: Spend too much time and money on one product based on ...

Comment In: [Blog - 09/26/2016 - 10:35]

Thanks for the great article. ...

Thanks for the great article. I was disappointed when I learned Waterfall project management for games over 20-years ago, it was good, but only so good. Agile was good, but also broken as it focused on coders and can leave the artists and designers without power. I 've also spent ...

Comment In: [Feature - 11/28/2008 - 02:37]

Oh the stories I could ...

Oh the stories I could tell about the crazy shenanigans while I worked there - end of '95 to middle of '97. - r nI 'm glad to see some of you guys are still around. r nMM do you remember the pencil string trick...

Comment In: [Blog - 06/28/2016 - 04:48]

I 'm glad to see ...

I 'm glad to see Simon Sinek 's Golden Circle being applied by more and more designers. I collect game design patterns and have been using and teaching the Golden Circle pattern to other game designers ever since Simon first made us ask Why before we ask How or What ...

Comment In: [News - 06/06/2016 - 01:20]

Amir, Thanks for sharing insights ...

Amir, Thanks for sharing insights into your indie gamedev story. I 've been making games for decades both as a professional and indie. It is my passion that drives me forward everyday to do it again and again. Today 's job market is tough, students I 've taught that are ...

Comment In: [News - 01/12/2016 - 04:02]

Terrific article and it is ...

Terrific article and it is always interesting to read about how Tanya designs interactive stories - especially since Moon Hunters is procedural. r nI do have a question about Polynesian storytelling - what makes it different to call it out specifically than other cultures storytelling techniques

Comment In: [News - 07/28/2015 - 02:39]

I really enjoy the OUYA ...

I really enjoy the OUYA hardware, store and games and really hoped that with the knowhow that Razer was bringing to this they would help this struggling by deserving platform. The people who develop for OUYA are generally small, but smart Indie devs. They deserve better than this. Collecting revenue ...

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