Ramin Shokrizade's Blog
I work full time exclusively as the economist for Wargaming America.
I wish to narrow the gap between game developers and consumers. The ethical and transparent treatment of gamers inside F2P business environments is my specialty and passion. I also seek to marry neuroscience and behavioral economics with game design to provide maximum pleasure to gamers without abusing them.
For more information about me, please check my LinkedIn profile (http://www.linkedin.com/pub/ramin-shokrizade/0/b47/7bb).
A complete list of my recent (2010-) papers is here:
I've also been interviewed recently on NPR:
For those who have been asking me to speak at their conferences, WG supports me in doing so. Thus I will be doing this a lot more this year.
This is an excerpt of Ramin Shokrizade's recent talk at the Captivate Conference where he proposes that an increased knowledge of how games affect us physiologically, when combined with virtual economics, will change our games and industry forever.
As Millennials spend ever more hours each day connected to electronic devices, the word "addiction" is being used with much more frequency. Ramin Shokrizade argues that while the trend may be troubling, the risks are largely misunderstood.
Monetization expert Ramin Shokrizade attempts to explain that just because we CAN do some things to our consumers within a F2P business model environment, that does not always mean we should.
Monetization expert Ramin Shokrizade explains how F2P is transforming media and society world-wide. The concepts here were also presented at the Austin Captivate Conference and the Panama ICPEN summit earlier this month.
By considering the physiological effects of games on consumers, we can optimize the experience for maximum engagement. Virtual Economist Ramin Shokrizade proposes a new paradigm for matching content with various consumer groups.
Virtual Economist Ramin Shokrizade explains in detail the top methods used to trick consumers into spending in F2P games.
Ramin Shokrizade's Comments
[Blog - 06/08/2015 - 06:02]
Alexander, I 'm not trying ...
Alexander, I 'm not trying to say which game is better. I let consumers decide that : I am just responding to the OP 's assertion that Hearthstone is novel. It marks Blizzard 's move into the mobile space, but other than that I think the OP has exaggerated his ...
[Blog - 01/09/2015 - 01:32]
As used in this article ...
As used in this article predictive analytics is a form of quantifying inductive reasoning. If it happened before following a certain pattern 75 of the time, it is 75 likely to happen in the future, especially if the sample size is large. But you can only get these numbers well ...
[Blog - 12/02/2014 - 01:56]
I think most people either ...
I think most people either have a serious addiction to some source of reward chemicals, or they have a balanced life easier said than done . Those that are seriously repressed chemically seem to have an increased chance of developing diseases linked to low dopamine levels. All sources of media ...
[News - 12/03/2014 - 02:45]
I am a bit uncomfortable ...
I am a bit uncomfortable that this interpretation might be creeping into a policy of Yes this product designed for children keeps prompting your child to make purchase decisions that they are legally unfit for, but parents should know better.
[News - 11/20/2014 - 05:15]
The success or failure of ...
The success or failure of a game like this will be determined at least as much by the in-game economy as by the action. It is next to impossible to maintain security for offline play, and thus such an option would make the in-game economy vulnerable. Thus they never had ...
[News - 07/18/2014 - 07:21]
This is a complicated subject. ...
This is a complicated subject. The key to a resolution where everyone wins, is clear and constructive communication. So far I have observed that Apple 's strategy is to avoid communication entirely with regulators, perhaps hoping to delay a resolution. This gives the impression that Apple wishes to be above ...