Ramin Shokrizade's Blog
I have concluded a two year stint as the first game economist for Wargaming America and am interviewing companies to find a good next fit.
I wish to narrow the gap between game developers and consumers. The ethical and transparent treatment of gamers inside F2P business environments is my specialty and passion. I also seek to marry neuroscience and behavioral economics with game design to provide maximum pleasure to gamers without abusing them.
For more information about me, please check my LinkedIn profile (http://www.linkedin.com/pub/ramin-shokrizade/0/b47/7bb).
A complete list of my recent (2010-) papers is here:
I've also been interviewed recently on NPR:
The objective of this paper is to explain the mechanics of threat generation, the most commonly used technique in the mobile space for generating conversion.
Game neuroeconomist Ramin Shokrizade explains that F2P metrics have been greatly misunderstood, creating a false stereotype of what a "whale" actually is. The result is going to be an unprecedented industry-wide correction.
This is an excerpt of Ramin Shokrizade's recent talk at the Captivate Conference where he proposes that an increased knowledge of how games affect us physiologically, when combined with virtual economics, will change our games and industry forever.
As Millennials spend ever more hours each day connected to electronic devices, the word "addiction" is being used with much more frequency. Ramin Shokrizade argues that while the trend may be troubling, the risks are largely misunderstood.
Monetization expert Ramin Shokrizade attempts to explain that just because we CAN do some things to our consumers within a F2P business model environment, that does not always mean we should.
Monetization expert Ramin Shokrizade explains how F2P is transforming media and society world-wide. The concepts here were also presented at the Austin Captivate Conference and the Panama ICPEN summit earlier this month.
Ramin Shokrizade's Comments
[News - 10/07/2015 - 06:27]
I was watching this BBC ...
I was watching this BBC show that discusses whether there is a link between violent games and aggression: r n r nhttps://www.youtube.com/watch t 4 v fPgDVeJQWzs r n r nI found it interesting that a frustrating game was more likely to make someone aggressive, given that the objective of fun ...
[Blog - 10/05/2015 - 01:52]
@Andrew: I came to the ...
@Andrew: I came to the conclusion many years ago probably in 2005 that ethical arguments were not going to change the business models that companies use. I knew I had to show that pro consumer models should be adopted because they actually out perform consumer antagonistic models. There are others ...
[Blog - 10/05/2015 - 01:52]
Nick, I like this article. ...
Nick, I like this article. In the past we have had discussions about your assertion that if you had enough data you didn 't need to know why a consumer did what they did, you could predict their behavior anyways. To me the why was part of the enough data ...
[News - 10/05/2015 - 04:02]
TV has been around a ...
TV has been around a long time. As such it tends to have really high production quality, relative to games. A big part of this is that when you set up to produce something for TV, you know who you need to hire for what role, and there are actually ...
[Blog - 09/29/2015 - 01:23]
I worked on that Project ...
I worked on that Project for a year but was hired by Wargaming prior to its full official retail launch. So I was not in the loop as far as Microsoft 's strategy with the product after that. Developing a reward system that could turn the Project Spark engine into ...
[News - 10/01/2015 - 01:35]
quick trip down memory lane ...
quick trip down memory lane Over 10 years ago there was an explosion in Asia of developers offering gifts to gamers if they posted proof that they had promoted the dev 's game on other websites. Generally these posts never disclosed that they were paid endorsements. I was acting as ...