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Radek Koncewicz's Comments

Comment In: [Blog - 11/14/2014 - 01:59]

I took a hand at ...

I took a hand at writing about SMB 3 's design a while ago http://www.significant-bits.com/super-mario-bros-3-level-design-lessons , and I fully realize how long these analyses can take. Good job, and thanks for the link to Patrick Holleman s site. Will take a look at your Brick by Brick series in a ...

Comment In: [Feature - 09/12/2014 - 04:00]

Fantastic article, Christian. Lots of ...

Fantastic article, Christian. Lots of digging, lots of new information I 've never heard before the SNK dealings, for example -- you can tell it was a labour of love

Comment In: [Blog - 10/03/2014 - 08:29]

I always resented Chester a ...

I always resented Chester a little -- here I was trying to fight evil and this guy dedicated his entire existence to finding the tools that would help me out before I had a chance to snag 'em myself. Worse yet, he stuck around in the chests where he presumably ...

Comment In: [Blog - 09/30/2014 - 01:46]

Thanks for sharing. It was ...

Thanks for sharing. It was definitely smart of you to do a follow-up album with imgur thanking its users by showing them what an impact they 've had on your campaign.

Comment In: [Blog - 09/29/2014 - 01:05]

The vehicles and landmarks were ...

The vehicles and landmarks were definitely quite striking, especially with how they were presented. However, I find that gradient fills with no extra texturing, duotone/tritone colouring, or some outlining tend to look a bit cheap and unfinished. This was particularly noticeable with the inventory items and, at times, the surface ...

Comment In: [Blog - 09/09/2014 - 08:34]

Nice overview. I 'm looking ...

Nice overview. I 'm looking forward to seeing your take on the various tools and their functionality -- I 'm assuming you 'll at least cover the ones you used while working on BioWare titles r n r nAs far as forced player lines and shortened options, I 'll echo ...

Comment In: [Blog - 08/04/2014 - 09:55]

I do not recall which ...

I do not recall which specifically asked for payment, but somewhat predictably the higher-subscription channels tried to monetize coverage. We might do another follow-up post on Feeding Time where we discuss these, at which point I 'd gather up the various channels we contacted don 't see any off the ...

Comment In: [Blog - 07/29/2014 - 11:40]

You 're welcome, glad you ...

You 're welcome, glad you found it interesting.

Comment In: [Blog - 07/08/2014 - 01:11]

Thanks UI is a bit ...

Thanks UI is a bit of a dry topic, but it can have very large implications on the overall enjoyment of a game.

Comment In: [Blog - 07/07/2014 - 07:27]

Thanks for the info. It ...

Thanks for the info. It 's kind of what I expected, but I wanted to make sure I wasn 't missing out one some service that easily and accurately tracked keyword referrals on the AppStore. Still, I appreciate the personal breakdown of which services you use and which ones are ...

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