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Radek Koncewicz's Comments

Comment In: [Blog - 09/09/2014 - 08:34]

Nice overview. I 'm looking ...

Nice overview. I 'm looking forward to seeing your take on the various tools and their functionality -- I 'm assuming you 'll at least cover the ones you used while working on BioWare titles r n r nAs far as forced player lines and shortened options, I 'll echo ...

Comment In: [Blog - 08/04/2014 - 09:55]

I do not recall which ...

I do not recall which specifically asked for payment, but somewhat predictably the higher-subscription channels tried to monetize coverage. We might do another follow-up post on Feeding Time where we discuss these, at which point I 'd gather up the various channels we contacted don 't see any off the ...

Comment In: [Blog - 07/29/2014 - 11:40]

You 're welcome, glad you ...

You 're welcome, glad you found it interesting.

Comment In: [Blog - 07/08/2014 - 01:11]

Thanks UI is a bit ...

Thanks UI is a bit of a dry topic, but it can have very large implications on the overall enjoyment of a game.

Comment In: [Blog - 07/07/2014 - 07:27]

Thanks for the info. It ...

Thanks for the info. It 's kind of what I expected, but I wanted to make sure I wasn 't missing out one some service that easily and accurately tracked keyword referrals on the AppStore. Still, I appreciate the personal breakdown of which services you use and which ones are ...

Comment In: [Blog - 07/02/2014 - 12:41]

No worries, Hanna Barbera definitely ...

No worries, Hanna Barbera definitely doesn 't get the same amount of love as, say, older WB cartoons and I vastly prefer those myself . Their aesthetic style, however, fit in nicely with the somewhat abstract animal heads so we emulated it for Feeding Time 's backgrounds.

Comment In: [Blog - 06/25/2014 - 05:29]

I didn 't actually play ...

I didn 't actually play it on the Saturn, but we quickly found out about Baku Baku into our development. I believe one of the first comments we ever got was Sooo... is this a Baku Baku clone r n r nOf course we were able to point out that ...

Comment In: [Blog - 01/06/2014 - 04:43]

For the most part I ...

For the most part I really liked the piece -- both its content and writing style. r n r nIt definitely sounds like you 're much more interested in playing with game mechanics than focusing on an ever-increasing need for elegant interfaces despite a certain level of fondness for DOET ...

Comment In: [Blog - 12/16/2013 - 12:58]

Good tips, and I think ...

Good tips, and I think you 're spot-on with all of your comments.

Comment In: [Blog - 11/25/2013 - 12:05]

It is a little difficult ...

It is a little difficult to explain without proper visual aids. The basic idea is that once a dog is tapped beside some bones, a match is made and dogs rush out to eat their treats. In many puzzle games, the gameboard is considered frozen in such a state and ...

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