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Radek Koncewicz's Comments

Comment In: [Blog - 07/08/2014 - 01:11]

Thanks UI is a bit ...

Thanks UI is a bit of a dry topic, but it can have very large implications on the overall enjoyment of a game.

Comment In: [Blog - 07/07/2014 - 07:27]

Thanks for the info. It ...

Thanks for the info. It 's kind of what I expected, but I wanted to make sure I wasn 't missing out one some service that easily and accurately tracked keyword referrals on the AppStore. Still, I appreciate the personal breakdown of which services you use and which ones are ...

Comment In: [Blog - 07/02/2014 - 12:41]

No worries, Hanna Barbera definitely ...

No worries, Hanna Barbera definitely doesn 't get the same amount of love as, say, older WB cartoons and I vastly prefer those myself . Their aesthetic style, however, fit in nicely with the somewhat abstract animal heads so we emulated it for Feeding Time 's backgrounds.

Comment In: [Blog - 06/25/2014 - 05:29]

I didn 't actually play ...

I didn 't actually play it on the Saturn, but we quickly found out about Baku Baku into our development. I believe one of the first comments we ever got was Sooo... is this a Baku Baku clone r n r nOf course we were able to point out that ...

Comment In: [Blog - 01/06/2014 - 04:43]

For the most part I ...

For the most part I really liked the piece -- both its content and writing style. r n r nIt definitely sounds like you 're much more interested in playing with game mechanics than focusing on an ever-increasing need for elegant interfaces despite a certain level of fondness for DOET ...

Comment In: [Blog - 12/16/2013 - 12:58]

Good tips, and I think ...

Good tips, and I think you 're spot-on with all of your comments.

Comment In: [Blog - 11/25/2013 - 12:05]

It is a little difficult ...

It is a little difficult to explain without proper visual aids. The basic idea is that once a dog is tapped beside some bones, a match is made and dogs rush out to eat their treats. In many puzzle games, the gameboard is considered frozen in such a state and ...

Comment In: [Blog - 05/27/2013 - 07:49]

Your white-paper posts are quite ...

Your white-paper posts are quite interesting, especially since they seem to focus on procedural generation so much. The one downside of these simulations is that they can approach but never truly match at least as of right now a fully crafted experience. For example, burning a piece of paper to ...

Comment In: [Blog - 05/22/2013 - 06:13]

Interesting read. I dismissed Paladin ...

Interesting read. I dismissed Paladin 's Quest as yet another basic JRPG with an odd and not wholly captivating art style, but I might check it out after reading this. r n r nAlso, nice idea for a blog. I love the concept of quirky/immersive/intriguing settings that videogames can create, ...

Comment In: [Blog - 03/04/2013 - 03:36]

It does sound like a ...

It does sound like a tricky, exasperating situation. You guys received quite a bit of positive press upon the game 's announcement, and something of a backlash now that the Factions component has been released. I don 't think there was anything disingenuous about the Kickstarter campaign, although I can ...

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