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Radek Koncewicz's Comments

Comment In: [Blog - 05/05/2015 - 01:22]

It 's hard to find ...

It 's hard to find good writing on design. It 's hard to find writing on design, period, from either critics or developers. It sure is easy to find think pieces though My goal is to write about the design of games - the specific decisions that were made for ...

Comment In: [News - 04/17/2015 - 06:52]

Cool. 5 is not a ...

Cool. 5 is not a lot, even for F2P, but it should prevent a large chunk of spam. I just hope Valve ensures that the people who sign up because they 've received a gift-game are still be able to befriend others and use the full feature-set.

Comment In: [Blog - 03/06/2015 - 07:16]

Yup, that 's another non-universal ...

Yup, that 's another non-universal approach, but one that worked fairly well as it encouraged at least in some situations to congregate around the tank. We 'll be trying a similar Bulwark ability for one of our other hefty units to see if it fosters similar behaviour.

Comment In: [Blog - 02/25/2015 - 01:15]

While Vanquish definitely encouraged perpetual ...

While Vanquish definitely encouraged perpetual motion, that sort of gameplay can be a bit disorienting, especially for those who are used to a more cautious approach. Personally I prefer something in-between: a reason to not stay stationary, but not a constant cracking of the whip either. r n r nEnemy ...

Comment In: [Blog - 02/17/2015 - 06:52]

It definitely could 've been ...

It definitely could 've been less shooter-y than it was, and the different elements were not implemented at quite the same quality bar. Personally I would 've loved more lore and Chaosium-esque gameplay, but I still enjoyed the overall experience and regret that the sequels got cancelled. r n r ...

Comment In: [Blog - 02/09/2015 - 02:28]

It exports an .obj mesh ...

It exports an .obj mesh with all the proper collisions, and then we do extra work on it as required, e.g., separating the walls so they can fade in and out as the camera rotates. Once all the meshes are finalized, we lay out the UVs and start painting the ...

Comment In: [Blog - 12/29/2014 - 02:17]

You 're welcome ...

You 're welcome

Comment In: [Blog - 11/24/2014 - 03:52]

Interesting. I haven 't heard ...

Interesting. I haven 't heard of paid Kickstarter boost services before, but it 's not surprising that they exist. Thanks for sharing.

Comment In: [Blog - 11/14/2014 - 01:59]

I took a hand at ...

I took a hand at writing about SMB 3 's design a while ago http://www.significant-bits.com/super-mario-bros-3-level-design-lessons , and I fully realize how long these analyses can take. Good job, and thanks for the link to Patrick Holleman s site. Will take a look at your Brick by Brick series in a ...

Comment In: [Feature - 09/12/2014 - 04:00]

Fantastic article, Christian. Lots of ...

Fantastic article, Christian. Lots of digging, lots of new information I 've never heard before the SNK dealings, for example -- you can tell it was a labour of love

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