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Radek Koncewicz's Comments

Comment In: [Blog - 06/25/2014 - 05:29]

I didn 't actually play ...

I didn 't actually play it on the Saturn, but we quickly found out about Baku Baku into our development. I believe one of the first comments we ever got was Sooo... is this a Baku Baku clone r n r nOf course we were able to point out that ...

Comment In: [Blog - 01/06/2014 - 04:43]

For the most part I ...

For the most part I really liked the piece -- both its content and writing style. r n r nIt definitely sounds like you 're much more interested in playing with game mechanics than focusing on an ever-increasing need for elegant interfaces despite a certain level of fondness for DOET ...

Comment In: [Blog - 12/16/2013 - 12:58]

Good tips, and I think ...

Good tips, and I think you 're spot-on with all of your comments.

Comment In: [Blog - 11/25/2013 - 12:05]

It is a little difficult ...

It is a little difficult to explain without proper visual aids. The basic idea is that once a dog is tapped beside some bones, a match is made and dogs rush out to eat their treats. In many puzzle games, the gameboard is considered frozen in such a state and ...

Comment In: [Blog - 05/27/2013 - 07:49]

Your white-paper posts are quite ...

Your white-paper posts are quite interesting, especially since they seem to focus on procedural generation so much. The one downside of these simulations is that they can approach but never truly match at least as of right now a fully crafted experience. For example, burning a piece of paper to ...

Comment In: [Blog - 05/22/2013 - 06:13]

Interesting read. I dismissed Paladin ...

Interesting read. I dismissed Paladin 's Quest as yet another basic JRPG with an odd and not wholly captivating art style, but I might check it out after reading this. r n r nAlso, nice idea for a blog. I love the concept of quirky/immersive/intriguing settings that videogames can create, ...

Comment In: [Blog - 03/04/2013 - 03:36]

It does sound like a ...

It does sound like a tricky, exasperating situation. You guys received quite a bit of positive press upon the game 's announcement, and something of a backlash now that the Factions component has been released. I don 't think there was anything disingenuous about the Kickstarter campaign, although I can ...

Comment In: [Blog - 12/01/2012 - 12:21]

The social-norms thing is one ...

The social-norms thing is one of the aspects I wanted to point out as those norms are not the standard in the West. Consequently, these issues become all the more noticeable and jarring to Western gamers, yet they could be addressed during the localization process.

Comment In: [Blog - 10/30/2012 - 11:55]

Yes, just making the hunger ...

Yes, just making the hunger meter less punishing would 've done wonders for Survival mode.

Comment In: [Blog - 06/03/2012 - 04:47]

I didn 't mention scale ...

I didn 't mention scale as I was focusing on the differences between the rotating vs. static models. Regardless of scale, if a map rotates, then the whole topography shifts constantly and makes it difficult to memorize/interpret the overall layout. r n r nAs for the Witcher 2, once again ...

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