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Blogs

Radek Koncewicz's Comments

Comment In: Ultima IV's Success With Narrative Through Gameplay [Blog - 03/25/2012 - 11:56]

Sure. ...

Sure.

Comment In: Apparent patent troll sues major social game companies [News - 03/01/2012 - 04:15]

...methods for obtaining advantages and ...

...methods for obtaining advantages and transacting the same... r n r nAmazing. That 's a patent for a virtual bribe

Comment In: The Invisible Hand of Super Metroid [Blog - 01/14/2012 - 05:44]

Oh, what's your homepage I ...

Oh, what's your homepage I checked out the link at the bottom of your article, but it only seemed to lead to your games. Do you have a blog to go along with it

Comment In: Court Dismisses Ubisoft's Talent Poaching Injunction Against THQ [News - 12/16/2011 - 05:20]

Good. Non competitive clauses in ...

Good. Non competitive clauses in these types of cases are ridiculous.

Comment In: Metal Gear Solid: Rising Renamed Revengeance [News - 12/12/2011 - 06:07]

It might be in the ...

It might be in the dictionary, but a combination of revenge and vengeance does sound like a made-up word rather than an esoteric term. Either way, it's a silly title.

Comment In: The Irresistible [Blog - 11/05/2011 - 02:11]

The finish-line antics are definitely ...

The finish-line antics are definitely another great example of this phenomenon.

Comment In: Scary Game Findings: A Study Of Horror Games And Their Players [Feature - 09/07/2011 - 04:20]

Very interesting findings, especially the ...

Very interesting findings, especially the differences in how the games were experienced between casual and veteran gamers.

Comment In: Opinion: Games Criticism, Women Critics, And Challenging Sexism [News - 08/23/2011 - 03:56]

You're welcome. Pure-text transcripts are ...

You're welcome. Pure-text transcripts are not the most exciting materials to read, but I think the link is quite interesting and well worth the time.

Comment In: Bearing Witness [Feature - 08/08/2011 - 05:10]

I do think that there's ...

I do think that there's an audience out there who appreciates this kind of thing, that's game-literate, that treats the player as someone who's intelligent, first of all, and who's thoughtful and who wants to have some choices to make. I think so as well, and it's great that Jonathan ...

Comment In: Why Resident Evil 5's Co-op Worked So Well [Blog - 08/01/2011 - 06:31]

Well, Capcom more or less ...

Well, Capcom more or less kept the aspect ratio for both horizontally-split screens, which meant there was quite a bit of empty space. I didn't mind the decision that much, but I wish they would've put a bit more work into its implementation, e.g., putting various UI elements such as ...

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