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Radek Koncewicz's Comments

Comment In: [Blog - 11/25/2013 - 12:05]

It is a little difficult ...

It is a little difficult to explain without proper visual aids. The basic idea is that once a dog is tapped beside some bones, a match is made and dogs rush out to eat their treats. In many puzzle games, the gameboard is considered frozen in such a state and ...

Comment In: [Blog - 05/27/2013 - 07:49]

Your white-paper posts are quite ...

Your white-paper posts are quite interesting, especially since they seem to focus on procedural generation so much. The one downside of these simulations is that they can approach but never truly match at least as of right now a fully crafted experience. For example, burning a piece of paper to ...

Comment In: [Blog - 05/22/2013 - 06:13]

Interesting read. I dismissed Paladin ...

Interesting read. I dismissed Paladin 's Quest as yet another basic JRPG with an odd and not wholly captivating art style, but I might check it out after reading this. r n r nAlso, nice idea for a blog. I love the concept of quirky/immersive/intriguing settings that videogames can create, ...

Comment In: [Blog - 03/04/2013 - 03:36]

It does sound like a ...

It does sound like a tricky, exasperating situation. You guys received quite a bit of positive press upon the game 's announcement, and something of a backlash now that the Factions component has been released. I don 't think there was anything disingenuous about the Kickstarter campaign, although I can ...

Comment In: [Blog - 12/01/2012 - 12:21]

The social-norms thing is one ...

The social-norms thing is one of the aspects I wanted to point out as those norms are not the standard in the West. Consequently, these issues become all the more noticeable and jarring to Western gamers, yet they could be addressed during the localization process.

Comment In: [Blog - 10/30/2012 - 11:55]

Yes, just making the hunger ...

Yes, just making the hunger meter less punishing would 've done wonders for Survival mode.

Comment In: [Blog - 06/03/2012 - 04:47]

I didn 't mention scale ...

I didn 't mention scale as I was focusing on the differences between the rotating vs. static models. Regardless of scale, if a map rotates, then the whole topography shifts constantly and makes it difficult to memorize/interpret the overall layout. r n r nAs for the Witcher 2, once again ...

Comment In: [News - 04/05/2012 - 01:36]

The argument that the updated ...

The argument that the updated ToS devalues the console is valid, but I suppose the fact that the plaintiff accepted it undercut the suit 's premise. r n r n ...making PSN users waive their right to enter into a class action lawsuit against the company unless it agrees to ...

Comment In: [Blog - 03/25/2012 - 11:56]

Sure. ...

Sure.

Comment In: [News - 03/01/2012 - 04:15]

...methods for obtaining advantages and ...

...methods for obtaining advantages and transacting the same... r n r nAmazing. That 's a patent for a virtual bribe

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