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Blogs

Radek Koncewicz's Blog   Expert Blogs

My name's Radek Koncewicz, and I'm the CEO/Creative Lead of Incubator Games, a small development studio I started with a few former coworkers.

I also have a design-oriented blog where I write about videogames and nothing else. For more info, feel free to check out my LinkedIn profile.

Expert Blogs

Watch Your Game Prompts!  Featured Blogs
Posted by Radek Koncewicz on Sat, 01 Dec 2012 12:21:00 EST in Design
Incessant confirmation prompts are a sure-fire way of clogging up one's UI, and they're rarely useful.
Read More... | 14 Comments

Making it Better: Tokyo Jungle  Featured Blogs
Posted by Radek Koncewicz on Tue, 30 Oct 2012 11:55:00 EDT in Console/PC, Design
A completely personal take on what design decisions could have made Tokyo Jungle a more enjoyable game.
Read More... | 3 Comments

Minimap Rotation  Featured Blogs
Posted by Radek Koncewicz on Sun, 03 Jun 2012 04:47:00 EDT in Design, Console/PC
A quick look at the pros and cons of rotating and static minimaps.
Read More... | 12 Comments

Ultima IV's Success With Narrative Through Gameplay  Featured Blogs
Posted by Radek Koncewicz on Sun, 25 Mar 2012 11:56:00 EDT in
Ultima IV: Quest of the Avatar is one of the few games that tells a story largely through its gameplay. Here's a closer look at how it achieves this rare feat.
Read More... | 8 Comments

The Witcher and Fisstech  Featured Blogs
Posted by Radek Koncewicz on Sat, 31 Dec 2011 11:48:00 EST in Design, Console/PC
A somewhat spoiler-ish look at the drug fisstech in the original Witcher and how it was incorporated into the game.
Read More... | 1 Comments

The Thief's Ring  Featured Blogs
Posted by Radek Koncewicz on Mon, 05 Dec 2011 08:10:00 EST in Design, Console/PC
A few quick reasons as to why the tepid-sounding "Thief's Ring" is one of the most useful items in Demon's Souls.
Read More... | 0 Comments

[More Radek Koncewicz Blogs]   

Radek Koncewicz's Comments

Comment In: Developing a Kickstarter-funded game: a look from inside [Blog - 03/04/2013 - 03:36]

It does sound like a ...

It does sound like a tricky, exasperating situation. You guys received quite a bit of positive press upon the game 's announcement, and something of a backlash now that the Factions component has been released. I don 't think there was anything disingenuous about the Kickstarter campaign, although I can ...

Comment In: Watch Your Game Prompts! [Blog - 12/01/2012 - 12:21]

The social-norms thing is one ...

The social-norms thing is one of the aspects I wanted to point out as those norms are not the standard in the West. Consequently, these issues become all the more noticeable and jarring to Western gamers, yet they could be addressed during the localization process.

Comment In: Making it Better: Tokyo Jungle [Blog - 10/30/2012 - 11:55]

Yes, just making the hunger ...

Yes, just making the hunger meter less punishing would 've done wonders for Survival mode.

Comment In: Minimap Rotation [Blog - 06/03/2012 - 04:47]

I didn 't mention scale ...

I didn 't mention scale as I was focusing on the differences between the rotating vs. static models. Regardless of scale, if a map rotates, then the whole topography shifts constantly and makes it difficult to memorize/interpret the overall layout. r n r nAs for the Witcher 2, once again ...

Comment In: Court rules that Sony was within its rights to change PSN's Terms of Service [News - 04/05/2012 - 01:36]

The argument that the updated ...

The argument that the updated ToS devalues the console is valid, but I suppose the fact that the plaintiff accepted it undercut the suit 's premise. r n r n ...making PSN users waive their right to enter into a class action lawsuit against the company unless it agrees to ...

Comment In: Ultima IV's Success With Narrative Through Gameplay [Blog - 03/25/2012 - 11:56]

Sure. ...

Sure.

[More Radek Koncewicz Comments]   

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