Radek Koncewicz's Blog
My name's Radek Koncewicz, and I'm the CEO/Creative Lead of Incubator Games, a small development studio I started with a few former coworkers.
I also have a design-oriented blog where I write about videogames and nothing else. For more info, feel free to check out my LinkedIn profile.
Hand-drawn frames aren't the most popular approach to animation these days, but here's how we went about minimizing their cost.
UI tends to be much less exciting than other game aesthetics, but finding a style that works in both form and function can be quite challenging.
Tackling the perspective-breaking backgrounds of old Hanna Barbera cartoons and Zelda - A Link to the Past.
The evolution of the art style in Feeding Time, and what we did to take it beyond the typical match-3 aesthetic.
An overview of design-lessons learned from developing a puzzle game aimed specifically at mobile devices.
Incessant confirmation prompts are a sure-fire way of clogging up one's UI, and they're rarely useful.
Radek Koncewicz's Comments
[Blog - 07/08/2014 - 01:11]
Thanks UI is a bit ...
Thanks UI is a bit of a dry topic, but it can have very large implications on the overall enjoyment of a game.
[Blog - 07/07/2014 - 07:27]
Thanks for the info. It ...
Thanks for the info. It 's kind of what I expected, but I wanted to make sure I wasn 't missing out one some service that easily and accurately tracked keyword referrals on the AppStore. Still, I appreciate the personal breakdown of which services you use and which ones are ...
[Blog - 07/02/2014 - 12:41]
No worries, Hanna Barbera definitely ...
No worries, Hanna Barbera definitely doesn 't get the same amount of love as, say, older WB cartoons and I vastly prefer those myself . Their aesthetic style, however, fit in nicely with the somewhat abstract animal heads so we emulated it for Feeding Time 's backgrounds.
[Blog - 06/25/2014 - 05:29]
I didn 't actually play ...
I didn 't actually play it on the Saturn, but we quickly found out about Baku Baku into our development. I believe one of the first comments we ever got was Sooo... is this a Baku Baku clone r n r nOf course we were able to point out that ...
[Blog - 01/06/2014 - 04:43]
For the most part I ...
For the most part I really liked the piece -- both its content and writing style. r n r nIt definitely sounds like you 're much more interested in playing with game mechanics than focusing on an ever-increasing need for elegant interfaces despite a certain level of fondness for DOET ...
[Blog - 12/16/2013 - 12:58]