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Blogs

Przemyslaw Szczepaniak's Blog   Expert Blogs

I spent last couple years in social media marketing. Last two have been a great challenge, since I started my adventure in the gaming industry. Along with my team - Bushido Games, we are developing, and promoting HTML5 mobile gaming.

For any questions, business relations, tips, advices please contact us directly: contact@bushidoit.com

Expert Blogs

Immersion in mobile gaming – what affects it?
Posted by Przemyslaw Szczepaniak on Thu, 16 May 2013 06:04:00 EDT in Design, Smartphone/Tablet
In this entry I'm trying to figure out which factors immerse us to play mobile games, and how different this is from playing games on PC's or consoles.
Read More... | 1 Comments

HTML5 mobile games monetization with advertisements – does it really work for us?
Posted by Przemyslaw Szczepaniak on Mon, 22 Apr 2013 02:44:00 EDT in Smartphone/Tablet, Business/Marketing
This is a summary of our experiences with advertising revenues in our web mobile games. I'm showing some results, conclusions, and tips for anyone who wants to experiment with different business models.
Read More... | 0 Comments

Mobile gamers behaviors - where and how often we play mobile games?  Featured Blogs
Posted by Przemyslaw Szczepaniak on Wed, 17 Apr 2013 07:17:00 EDT in Smartphone/Tablet, Design
In this post I'm trying to figure out what behaviors may cause gamers to play mobile games in various places and situations. I'm also researching for some numbers, and facts that has been revealed by mobile gaming companies.
Read More... | 4 Comments

Case study of HTML5 mobile game production by example of "Animory" game.  Featured Blogs
Posted by Przemyslaw Szczepaniak on Tue, 09 Apr 2013 05:23:00 EDT in Smartphone/Tablet, Design
In my newest blog entry I'm providing a description of approach and methods which my gaming company uses in HTML5 mobile game production. This article is based on the case study of our recent game "Animory".
Read More... | 2 Comments

What factors of mobile HTML5 game should developer focus on during production?
Posted by Przemyslaw Szczepaniak on Tue, 26 Mar 2013 02:40:00 EDT in Smartphone/Tablet, Design
Here is a simple and short guide on what couple factors HTML5 mobile game developer should focus on in the beginning - especially if they are a small company. Start with small steps, because making bigger game doesn't always have to be a better way.
Read More... | 0 Comments

Are there alternative/additional solutions to earn from HTML5 games?  Featured Blogs
Posted by Przemyslaw Szczepaniak on Tue, 19 Mar 2013 01:35:00 EDT in Smartphone/Tablet, Business/Marketing
In this blog entry I'm trying to find new ways of monetization for HTML5 games. I'm showing that there are alternatives, and creative solutions developers could use. Also I prove that even well known revenues shares can be based on fresh solutions.
Read More... | 8 Comments

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Przemyslaw Szczepaniak's Comments

Comment In: Mobile gamers behaviors - where and how often we play mobile games? [Blog - 04/17/2013 - 07:17]

To be honest I don ...

To be honest I don 't know if anything like this has ever been done, but you gave me pretty good idea for one of my next entries : If I 'll find good basis for such entry, I 'm sure that I will write about it :

Comment In: Case study of HTML5 mobile game production by example of "Animory" game. [Blog - 04/09/2013 - 05:23]

If we detect that it ...

If we detect that it is a desktop browser, then we use SoundManager. For mobile it is obviously too big and mainly useless because of lack of flash. We rely on library which uses native sounds support.

Comment In: Are there alternative/additional solutions to earn from HTML5 games? [Blog - 03/19/2013 - 01:35]

Dear David, r n r ...

Dear David, r n r nI don 't decide which article on Gamasutra is shown as Featured - my article is a developer 's look at a problem. I wonder here which way would be possibly good as an alternative - I don 't put a statement this is the ...

Comment In: Signing an agreement to license your HTML5 games - could it become easier? [Blog - 03/12/2013 - 01:56]

It is rather overall statement. ...

It is rather overall statement. What I meant is that there is no game in any technology or platform that has no bugs - I was rather saying that each game is buggy in any stage of development - so the publisher cannot expect that from developer, it 's unreal. ...

Comment In: HTML5 Games: Learning from Mobile and Flash Games [Blog - 02/24/2013 - 03:07]

As HTML5 mobile games developers ...

As HTML5 mobile games developers we could add one word AWARENESS of market - this is the thing I put out frequently in my blog entries. This refers to a lack of support. I noticed that publishers, developers, investors, huge companies still don 't understand the idea of HTML5 gaming ...

Comment In: HTML5 mobile games publishing – state for February 2013 (INFOGRAPHIC) [Blog - 02/14/2013 - 08:50]

Great idea : More portals ...

Great idea : More portals gives more awareness for html5 gaming. We meet only one problem here - how will you find enough traffic for your portal Of course there are ways like: signing contracts with publishers, or companies which can provide gamers. But do you think this way, or ...

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