One half of the swedish developer Double Zero One Zero. Currently working on a "censorship simulator" called The Westport Independent.
CEO, Double Zero One Zero
When using subtext in games, how do you as a creator make sure that your players understand the underlying themes? This article explores the difficulties with subtext in interactive stories, and how to overcome them.
A post about getting attention on expos amongst a crowd of games that are probably more well known than yours.