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Phil Chu's Blog

 

Phil provides contract software development and consulting through Technicat, LLC and publishes Android and iOS games under the Fugu Games and HyperBowl brands. He blogs on fugutalk and tweets as fugugames.

He has worked on the original and new HyperBowl games, the Tech Deck: Bare Knuckle Grind series, the vampire western Darkwatch, the Blue Mars virtual world, and the RC Rally and Emo-Ray games in Playstation@Home.

Books include Learn Unity 4 for iOS Game Development published by Apress and Technicat on Software self-published on the Kindle and Nook.

 

Member Blogs

Posted by Phil Chu on Mon, 19 Jan 2015 01:18:00 EST in Business/Marketing, Programming, Production, Indie, Smartphone/Tablet
How I ported a 3D bowling attraction game that debuted in 1999 to iOS and Android ten years later.


Posted by Phil Chu on Thu, 31 Jan 2013 04:44:00 EST in Design
A thought experiment in applying game design to project management.


Posted by Phil Chu on Sun, 20 Jan 2013 12:26:00 EST in
Tips on the contracting life.


Posted by Phil Chu on Fri, 11 Jan 2013 10:55:00 EST in Production
An old blog about credit standards with a brief detour into crunch time practices. The fundamental problem remains the same - it's preaching to the converted.


Posted by Phil Chu on Tue, 01 Jan 2013 06:10:00 EST in
Diversity in video games: it's not that hard. Unless you make it that way.


Posted by Phil Chu on Wed, 12 Dec 2012 06:15:00 EST in Programming
Seven habits, actually seven categories of habits, I recommend for practicing programmers, from a blog I wrote ten years ago.



Phil Chu's Comments

Comment In: [Blog - 12/07/2012 - 05:13]

I wish I had the ...

I wish I had the assets, it 's be nice to see it on the Wii or in Unity or something...

Comment In: [Blog - 01/11/2013 - 10:55]

I do like to see ...

I do like to see game credits so know how many people worked on it, and it 's always nice to see names of friends same reason I stay for movie credits . I like Valve 's practice of just listing everyone who worked on the game and not messing ...

Comment In: [Blog - 01/01/2013 - 06:10]

Great point about having a ...

Great point about having a just a single diverse character almost an oxymoron . That 's so noticeable in TV and film, especially when I was younger. Battlestar Galactica is my favorite example of diverse casting that doesn 't make a big deal out of it - you don 't ...

Comment In: [Blog - 12/12/2012 - 06:15]

The two issues are actually ...

The two issues are actually related. I 've been in situations where I 've been one of the busier programmers, working nights and weekends, while being asked questions like so how does OpenGL work without bothering to crack open the book or API questions that could easily be looked up. ...