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Phil stumbled into game development in the middle of his software career, working on games and virtual worlds for PC, console and mobile platforms.
Projects include the HyperBowl attraction game, the Tech Deck: Bare Knuckle Grind series, the vampire western Darkwatch, the Blue Mars virtual world, and Playstation@Home content.
Currently, Phil provides contract software development and consulting through Technicat, LLC and publishes Android and iOS games under the Fugu Games and HyperBowl brands. He blogs on fugutalk and tweets as fugugames.
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Member Blogs
Work Hard, Play Hard  |
| Posted by Phil Chu on Thu, 31 Jan 2013 04:44:00 EST in
Design
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| A thought experiment in applying game design to project management. |
| Read More... | 0 Comments |
Have Contract, Will Travel  |
| Posted by Phil Chu on Sun, 20 Jan 2013 12:26:00 EST in
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| Tips on the contracting life. |
| Read More... | 0 Comments |
Where's My Name?  |
| Posted by Phil Chu on Fri, 11 Jan 2013 10:55:00 EST in
Production
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| An old blog about credit standards with a brief detour into crunch time practices. The fundamental problem remains the same - it's preaching to the converted. |
| Read More... | 1 Comments |
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Just Close Your Eyes |
| Posted by Phil Chu on Tue, 01 Jan 2013 06:10:00 EST in
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| Diversity in video games: it's not that hard. Unless you make it that way. |
| Read More... | 2 Comments |
Seven Habits of Highly Effective Programmers  |
| Posted by Phil Chu on Wed, 12 Dec 2012 06:15:00 EST in
Programming
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| Seven habits, actually seven categories of habits, I recommend for practicing programmers, from a blog I wrote ten years ago. |
| Read More... | 15 Comments |
Classic Postmortem: Taking a Whirl Tour on the Nintendo GameCube  |
| Posted by Phil Chu on Fri, 07 Dec 2012 05:13:00 EST in
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| My first Gamasutra blog is my first postmortem article written ten years ago about my first console game, a Nintendo GameCube title called Whirl Tour, combining scooters and extreme sports. |
| Read More... | 4 Comments |
Phil Chu's Comments
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Comment In: Where's My Name? [Blog - 01/11/2013 - 10:55]
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I do like to see ... I do like to see game credits so know how many people worked on it, and it 's always nice to see names of friends same reason I stay for movie credits . I like Valve 's practice of just listing everyone who worked on the game and not messing ... |
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Comment In: Just Close Your Eyes [Blog - 01/01/2013 - 06:10]
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Great point about having a ... Great point about having a just a single diverse character almost an oxymoron . That 's so noticeable in TV and film, especially when I was younger. Battlestar Galactica is my favorite example of diverse casting that doesn 't make a big deal out of it - you don 't ... |
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Comment In: Seven Habits of Highly Effective Programmers [Blog - 12/12/2012 - 06:15]
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The two issues are actually ... The two issues are actually related. I 've been in situations where I 've been one of the busier programmers, working nights and weekends, while being asked questions like so how does OpenGL work without bothering to crack open the book or API questions that could easily be looked up. ... |
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Comment In: Classic Postmortem: Taking a Whirl Tour on the Nintendo GameCube [Blog - 12/07/2012 - 05:13]
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I don 't think it ... I don 't think it sold well. I saw it in the bargain bin shortly after its release. The company went on to make several titles with licenses from Disney and the Cartoon Network Whirl Tour by the way was originally supposed to be a Razor scooter game . I ... |
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