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March 24, 2019
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Phi Dinh's Blog

 

Creator, coder and designer of the upcoming atmospheric exploration platformer and environmental hacking game, Recompile. Also made TinyKeep, a dangerously silly dungeon escaping romp funded by Kickstarter. Will provide procedural generation and game AI services for food and/or grog.

 

Member Blogs

Posted by Phi Dinh on Thu, 14 Mar 2019 10:57:00 EDT in Design
Phigames are attempting to turn Metroidvania style gameplay on its head with their recently announced game Recompile. The game is planning to deliver multiple critical paths and dynamic narrative systems, elements not typically seen in this genre.


Posted by Phi Dinh on Wed, 23 May 2018 04:01:00 EDT in Design, Programming, Art
Recompile's humanoid protagonist rendered as a form of pure energy, using instanced cube meshes with a custom shader. The result is a unique and iconic art style for Recompile's player character.



Phi Dinh's Comments

Comment In: [Blog - 05/23/2018 - 04:01]

I 've heard the comparison ...

I 've heard the comparison to Rez a few times, love it :D The trails are part of the system, as there is a delay/lag between cube updates depending on if the player is walking no delay to sprinting/jumping high delay . We 've since toned this down a bit ...