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Paul Marzagalli's Comments

Comment In: [Blog - 10/23/2013 - 07:36]

How much pushback is reasonable, ...

How much pushback is reasonable, Karin, before the old adage the customer is always right kicks in

Comment In: [News - 09/30/2013 - 05:34]

I don 't know about ...

I don 't know about that. inXile has a Wasteland game coming out soon, one they 've hitched the future of their company on, and EA was generous in their agreement to let inXile develop the brand. It seems fairly reasonable that they would want to protect their association with ...

Comment In: [News - 09/20/2013 - 03:55]

I was never a huge ...

I was never a huge GTA fan, though I am fascinated enough by the scope of the game that I 've bought every entry since its big leap forward in III. That 's why I have to disagree with this piece. What 's fascinating about GTA for me is the ...

Comment In: [Blog - 09/11/2013 - 03:10]

Adam, you should meet Diana. ...

Adam, you should meet Diana. I think the two of you would really get along.

Comment In: [Blog - 09/05/2013 - 03:17]

Achebe 's interpretation of Heart ...

Achebe 's interpretation of Heart of Darkness brings to mind the sole caveat I would levy on the generally positive rise of the video game art form in different parts of the world: that local perspectives are not default correct perspectives. Having studied his critique back in the day, I ...

Comment In: [Feature - 08/16/2013 - 02:00]

But not the hero video ...

But not the hero video games deserve. Someone had to complete the statement

Comment In: [Blog - 08/06/2013 - 01:17]

Pretty much what I came ...

Pretty much what I came here to say.

Comment In: [Blog - 07/25/2013 - 05:35]

Ramin, this is an interesting ...

Ramin, this is an interesting addition to the ongoing discussion of video games ' effect on individuals and society. Apropos of what you wrote, I expect to see more ill come from this than good, but it is good to have this information out there. Thanks for sharing this.

Comment In: [News - 07/24/2013 - 04:03]

In defense of Fallout 2, ...

In defense of Fallout 2, the Monty Python and Star Trek references were easter eggs that you had to go out of your way to find - a combination of luck, being in the right out of the way area, and upping one or two skills a certain amount. They ...

Comment In: [Blog - 07/20/2013 - 08:10]

I did play DA II, ...

I did play DA II, twice in fact, because the game at launch featured some brutal, story-affecting bugs though I also thought the church blowing up was a bug, too . I missed the old-school dialogue approach of DA:O, but yeah, I did enjoy the general sense of control that ...

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