Paul Johnson's Blog
Welcome to Rubicon's Ramblings.
This is the new blogging home of independent game creators, Rubicon Development.
Yeah, who? With over 3.5 million customers, two game of the year awards and a BAFTA nomination, we put the "under" in "under the radar". So shhsh, don't tell anyone we're here!....
It's going to be me making all the posts and commentary, so here's a little about myself:
I've had a career in professional game programming spanning nearly 30 years, much of that in senior or lead roles, but you probably won't have heard of me before either.
The main reason for that is that a long time ago I made a decision to avoid working in massive teams on blockbuster titles and instead stuck with small to medium sized companies.
As cool as it is to say "I worked on Call of Duty" or whatever, I much prefer making a big impact on whatever it is I help develop, as it's much cooler to say "I made that". That's just not something you can really say when you're one tiny cog, even if it's the drive wheel.
For the last nine years I've been running a small independent studio, Rubicon Development, with co-founder Steve Haggerty. We set up Rubicon because we wanted to make original titles of our own, without publisher or investor interference, and have projects led by programmers how they should be.
To that end we've had some modest successes, mostly coming from our own IP creation, Great Little War Game, and it's much acclaimed sequel, Great BIG War Game.
We've just released our biggest game yet, Combat Monsters, to iOS, Android and PC. Go play it, it's ace.
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