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August 14, 2018
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Posted by Neil Schneider on 08/13/18 11:46:00 am in Business/Marketing, Console/PC, Smartphone/Tablet, VR
Billions of dollars later (and many more to come, I'm sure), seemingly wild investments in Magic Leap, Oculus, and more are put into future computing perspective.

This week's highlights include impressions of the much-pivoted We Happy Few, hands-on with the vaunted Magic Leap AR glasses, and lots more besides.

Posted by Ben Weber on 08/10/18 09:24:00 am in Programming, Smartphone/Tablet
Procedural content generation needs automated playtesting, here’s one approach to explore.

This 2-part essay provides a disruptive game design framework based on shape language and traditional composition for heightening physical empathy and the sensory experience of players with a focus on art and narrative-driven games and transmedia.

Posted by Tommy Thompson on 08/06/18 09:46:00 am in Design, Programming, Console/PC
Eight years in development, 2016's DOOM was a long awaited return for the franchise. I take a look at the AI toolchain adopted in the game, where it comes from and the secrets that reinforce the game's 'Push Forward Combat' philosophy.

This week's highlights include neat analysis on Six Ages & King Of Dragon Pass, the battle for Manchester Cathedral in Resistance revisited, and lots more.





Posted by Daniel Shumway on 08/14/18 03:33:00 pm in Design, Programming, Indie
In Reset Hard, I eschew tricks and clever programming in favor of direct, honest systems. This allows me to design mechanics with a greater degree of consistency and flexibility.

Posted by Josh Bycer on 08/13/18 11:54:00 am in Business/Marketing, Design, Production, Console/PC, Indie
Today's post looks at the echo chamber effect and how it can hurt your changes of making the best possible version of your video game.

Posted by Mohammad Fahmi on 08/13/18 11:49:00 am in Design, Console/PC, Indie
We talk about the background of our latest project, Coffee Talk, and how Fumito Ueda's philosophy influenced us.

Posted by Seth Edens on 08/13/18 11:47:00 am in Design, VR
Discussion of several design principles and how they do or do not apply to virtual reality

Posted by Andrei Semiankovich on 08/13/18 11:42:00 am in Business/Marketing, Production, Art
Here at Polygon Gamelab  we create small groups of our students who want obtain more practical knowledge about process of game-making and game-releasing.

Gaming is going through a truly REVOLUTIONARY era, hell yeah! But is E3 still worthy attending for Indie devs in this era?