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March 21, 2019
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Pascal Luban's Expert Blogs

Posted by Pascal Luban on Wed, 21 Feb 2018 11:43:00 EST in Design
In the previous part of my new feature on episodic design, I demonstrated how episodic storytelling can be adapted to a true action-laden shooter game and improve it. I will now do the same with another popular genre, open world games.


Posted by Pascal Luban on Mon, 12 Feb 2018 09:12:00 EST in Design
In the first part of this feature on episodic design, I summarized why this narrative format can significantly improve game experience. In this second part, I'll describe a game concept that merges intense action gameplay and strong episodic storytelling.


Posted by Pascal Luban on Mon, 05 Feb 2018 10:42:00 EST in Design
Episodic games have the reputation of offering great storytelling but weak gameplays. Does it have to be that way? No. In this 3 parts feature, I will explain how we could merge mainstream gameplays with the effectiveness of episodic storytelling.


Posted by Pascal Luban on Fri, 12 Jan 2018 09:12:00 EST in Design
Freemium games are using open loops and progression trees to foster long term retention and monetization. This design strategy is very effective but its excessive use could backfire.


Posted by Pascal Luban on Tue, 21 Nov 2017 10:32:00 EST in Business/Marketing, Design
What went wrong with Star Wars - Battlefront 2? Do we need the premium + IAP business model anyway ? How could we properly implement it model in triple-A titles?


Posted by Pascal Luban on Fri, 17 Nov 2017 10:30:00 EST in Design
There is little doubt that eSports will become an important entertainment activity and will generate mass interest from the public as football or car racing do today. However, which games will be the winners? Which ones will rally large crowd around them?


Posted by Pascal Luban on Fri, 02 Sep 2016 10:14:00 EDT in Business/Marketing
Battlefield 1 will be a great game but its vision of history is questionable and raises ethical issues.


Posted by Pascal Luban on Tue, 02 Feb 2016 01:37:00 EST in Design
In this last part of my feature, I assess the strengths and weaknesses of episodic games and conclude with key learnings.


Posted by Pascal Luban on Tue, 26 Jan 2016 01:34:00 EST in Design, Console/PC
In this second part of this feature dedicated to the design of episodic games, I will cover game design issues.


Posted by Pascal Luban on Tue, 19 Jan 2016 01:02:00 EST in Design, Console/PC
Episodic games are not making the headlines (yet) but they are quietly carving out their place in the industry. Why? Because they bring a novel experience to the player and they offer new business opportunities.


[Previous Pascal Luban Blogs]