Pascal Luban's Expert Blogs
In the previous part of my new feature on episodic design, I demonstrated how episodic storytelling can be adapted to a true action-laden shooter game and improve it. I will now do the same with another popular genre, open world games.
In the first part of this feature on episodic design, I summarized why this narrative format can significantly improve game experience. In this second part, I'll describe a game concept that merges intense action gameplay and strong episodic storytelling.
Episodic games have the reputation of offering great storytelling but weak gameplays. Does it have to be that way?
In this 3 parts feature, I will explain how we could merge mainstream gameplays with the effectiveness of episodic storytelling.
Freemium games are using open loops and progression trees to foster long term retention and monetization. This design strategy is very effective but its excessive use could backfire.
What went wrong with Star Wars - Battlefront 2? Do we need the premium + IAP business model anyway ? How could we properly implement it model in triple-A titles?
There is little doubt that eSports will become an important entertainment activity and will generate mass interest from the public as football or car racing do today. However, which games will be the winners? Which ones will rally large crowd around them?
Battlefield 1 will be a great game but its vision of history is questionable and raises ethical issues.
In this last part of my feature, I assess the strengths and weaknesses of episodic games and conclude with key learnings.
In this second part of this feature dedicated to the design of episodic games, I will cover game design issues.
Episodic games are not making the headlines (yet) but they are quietly carving out their place in the industry. Why? Because they bring a novel experience to the player and they offer new business opportunities.
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