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January 18, 2019
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Pascal Bestebroer's Expert Blogs

Posted by Pascal Bestebroer on Tue, 21 Feb 2017 09:24:00 EST in Indie
The first in a series of blogs showing the process behind game development from a 13-year full-time indie developer "veteran". The series covers the basics from keeping dedicated to the work, to planning work load, running the business and more.


Posted by Pascal Bestebroer on Tue, 17 May 2016 01:42:00 EDT in Design, Programming, Console/PC, Indie
For Heroes of Loot 2, which launched in Early Access this week, I wanted to improve on all my previous attempts of a level-generator by not just generating interesting dungeons, but also adding solvable quests and challenges.


Posted by Pascal Bestebroer on Tue, 09 Feb 2016 01:52:00 EST in Business/Marketing, Indie
Have you ever tried your hands at a game genre that you didn't even like to play? It's a thrilling experience and it can bring you a lot of awesome experience, let me explain!


Posted by Pascal Bestebroer on Mon, 30 Nov 2015 03:20:00 EST in Business/Marketing, Serious, Indie
Times have changed, having earned a living on mobile for 10 years.. I'm now slowly moving away to PC. Is my love for mobile gone, or has my audience been scared away by free-to-play ?


Posted by Pascal Bestebroer on Tue, 03 Nov 2015 01:09:00 EST in Business/Marketing
A blog about breaking my own rules of business, breaking my own rules of game development, but also creating my best game in ten years without people knowing about it


Posted by Pascal Bestebroer on Tue, 20 Oct 2015 12:00:00 EDT in Business/Marketing, Production, Indie
Every developer goes through it: "the four-phases of game development". From prototype to release there are very definable blocks of time that go along with different moods, different work-load, and different degrees of losing your sanity.


Posted by Pascal Bestebroer on Fri, 02 Oct 2015 01:21:00 EDT in Programming, Serious, Indie
For a new style of game, I looked back at some old style AI code for inspiration. This turn-based game plays like an arcade-game, so speed and flexibility are very important.


Posted by Pascal Bestebroer on Mon, 06 Jul 2015 01:34:00 EDT in Business/Marketing, Indie
The revenue stats of a ten-year-indie developer, the failures, the wins, the changes and the road ahead. Not a millionaire, but making a handsome living from creating games


Posted by Pascal Bestebroer on Fri, 05 Jun 2015 01:14:00 EDT in Business/Marketing, Console/PC, Indie
Having just released 2 games in 2 weeks on Steam, I had to rant about the soul crushing work of getting your games not talked about.


Posted by Pascal Bestebroer on Mon, 09 Feb 2015 02:28:00 EST in Business/Marketing, Indie
Why are smaller developers not doing more with branding ? You donít need to be a huge company to add branding, and it's such an important part of doing business in this crowded market place.


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