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Oliver Teckert's Blog   Expert Blogs

 

Oliver Teckert works as a Senior Production Expert at Hansoft with the primary role of helping game developers around the world leverage their Hansoft usage, taking their productivity to new levels. Oliver has been working with large-scale productions within the gaming industry for 6+ years. Prior to joining Hansoft, Oliver was a Producer at Silicon Knights where he worked on AAA-games, internal prototypes and proprietary tool development while simultaneously completing his MBA. Oliver holds a Bachelors of Computer Science and a Masters of Business Administration

 

Expert Blogs

There is a long list of developers that have either crashed out or are intelligently self-selecting out of triple-A development and going back to smaller, leaner projects. Where does the trend of smaller, leaner projects leave the gaming industry?


This is the second of a two part posting on innovation and how it applies to the game industry. This first post will discuss the nature of innovation. The second post focuses on innovation within the gaming industry.


This is the first of a two part posting on innovation and how it applies to the game industry. This first post will discuss the nature of the innovation. The second post focuses on innovation within the gaming industry.


Posted by Oliver Teckert on Tue, 08 Oct 2013 11:22:00 EDT in Production
Let’s take a look at some specific warning signs that tell us when a project is heading for development hell…or is already there.


Posted by Oliver Teckert on Thu, 30 May 2013 01:22:00 EDT in Business/Marketing, Production, Console/PC
The cost of next gen AAA development is sure to rise. Here is why...


Posted by Oliver Teckert on Sun, 10 Mar 2013 08:15:00 EDT in Business/Marketing, Console/PC, Serious, Social/Online
The first unofficial Steam Box price is announced...and it's a princely sum.



Oliver Teckert's Comments

Comment In: [Blog - 10/08/2013 - 11:22]

Hi Arnold Backlog estimates are ...

Hi Arnold Backlog estimates are only intended to be a rough estimate to gauge the size or amount of work that needs to be done. The idea is to get a rough idea of the project scope, since as your mention the further out you look in the project the ...

Comment In: [Blog - 05/30/2013 - 01:22]

From the developer side: Do ...

From the developer side: Do you really want to continue making AAA games knowing that the risks are so high and failure means layoffs and further job uncertainty There is a certain point where job security becomes more important to a developer than working on a huge title they love. ...

Comment In: [Blog - 03/07/2013 - 10:08]

I would say a smaller ...

I would say a smaller organization has an easier time assembling teams that are high achieving. Typically flat studios with an Agile philosophy try to pursue this kind of structure to some effect, but ultimately face serious challenges when they have to scale up. A lot of the issues you ...

Comment In: [Blog - 12/12/2012 - 05:56]

All of a sudden the ...

All of a sudden the bean counters in publishing could realize that they can make more money and incur less risk by releasing on the Steam Box since it would cover console PC. There could be a substantial business case for switching the primary development platform to Steam. r n ...