Oliver Franzke's Blog
Oliver (@p1xelcoder) has been working in the games industry as a programmer for about a decade. He has shipped many games on a lot of different platforms and has also given presentations at GDC and SIGGRAPH. He is currently working for Double Fine Productions as the Lead Programmer of Broken Age.
Transitioning from a production role into a leadership position can be very challenging, which is a lesson I had to learn the hard way. In doesn't have to be that way and I hope that this post will help newly minted leads to get started in their new role.
Good lighting can improve the visual quality of a game significantly. In this blog post Iíll describe various techniques for dynamic 2D character lighting that are very easy to implement and donít require any additional assets (e.g. normal maps).
Getting a job as a graphics programmer in the games industry can be difficult. This post takes a closer look at what makes a good candidate and gives specific advice how to develop or improve the necessary skills.
Oliver Franzke's Comments
[Blog - 09/26/2014 - 01:19]
Thank you for sharing this ...
Thank you for sharing this technique I can see how that would change the dynamics during an otherwise difficult conversation.
[Blog - 08/28/2014 - 01:34]
Normal maps certainly make the ...
Normal maps certainly make the run-time implementation easier for sure. As for shadows I want to write another post about that at some point. In the meantime please feel free to check out my GDC Europe slides, because they contain is a section on shadows: http://twvideo01.ubm-us.net/o1/vault/gdceurope2013/Presentations/824480OliverFranzke.pdf
[Blog - 07/18/2014 - 12:01]
Hi Michael. That is an ...
Hi Michael. That is an excellent question r n r nGenerally I think that a college degree is very helpful especially for a systems or graphics programmer in the games industry. You probably won 't learn how to properly program games there, but the exposure to higher math and to ...