Nikolay Bondarenko's Blog
My gaming-related career started at canadian Streko Graphics where I occupied Senior Virtool Engeneer position while working on Aura 2 and Dead Reefs games. Prior to that I had been actively engaged in work with VRML. As a Lead Developer of the first (as of 2006) online web 3D game Formula-O2 in CIS region works under network racing server, backend and 3d client.
For more than 3 years I had been working as CTO at TVX Media group and participated in development and management of the following games: Hulliwood (2008, ~400k AU), Mercenaries: Cards of Destiny (2009, ~1 mln AU), Cradle of Magic (2010, ~15 mln AU).
Starting from 2010, I have been leading the development operations in GameNet — currently top-3 MMO publishers in Russia with more than 22 mln users. I was responsible for launch and technical integration of the games by Nexon, Pearl Abyss Corp, Barunson, Kongzhong. I was also actively developing DRM and anti-cheat solutions, end-user attribution, traffics programm frameworks, client's launchers, OLAP for organic conversions and sales analytics.
I am listed in reputational 9% of Stackoverflow and Top 20 Stackoverflow Redis specialists as per the year of 2016. Developer and the main mainteiner of `Redis-memory-analyzer`, the author of redisplanet.com. Founder of Aurum Dust studio that has released Ash of Gods: Redemption in March 2018.
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