Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 18, 2018
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Nikhil Murthy's Blog

 

I am a programmer and designer at Why Not Games.

I love prototyping games and participating in jams. I also really like breaking down problems with my games to their root causes and I like solutions that solve multiple problems at once. Elegance in games is very important to me.

My site:

http://whynotgames.in/

Twitter:

https://twitter.com/murthynikhil

LinkedIn:

https://www.linkedin.com/pub/nikhil-murthy/24/86a/155

 

Member Blogs

Posted by Nikhil Murthy on Thu, 06 Dec 2018 09:52:00 EST in Design
Breaking down the game design applications of a real world compost bin and solar cooker.


Posted by Nikhil Murthy on Mon, 27 Aug 2018 09:43:00 EDT in Design, Indie
Assorted thoughts on approaches to representing romance in system-driven games.


Posted by Nikhil Murthy on Wed, 04 Jul 2018 11:51:00 EDT in Design, Indie
How video games can affect the way you look at the world around you and how to use that artistically.


Posted by Nikhil Murthy on Mon, 21 May 2018 09:56:00 EDT in Design
It's time to give flavor text the respect it deserves.


Posted by Nikhil Murthy on Mon, 30 Apr 2018 06:16:00 EDT in Design, Indie
I go over the features of The Quiet Sleep and how they work towards my desired aesthetics for the game.


Posted by Nikhil Murthy on Mon, 16 Apr 2018 09:48:00 EDT in Design
A breakdown of the techs of Civilization.



Nikhil Murthy's Comments

Comment In: [Blog - 08/27/2018 - 09:43]

I don 't actually know ...

I don 't actually know the history of these mechanics and I 'd love to see a full examination. It feels like something of the sort has been in both Western and Japanese games forever. They both probably took it from pulp SFF at that. r n r nIf I ...

Comment In: [Blog - 04/30/2018 - 06:16]

Thanks I do strongly feel ...

Thanks I do strongly feel that while MDA can be really useful in a lot of places, it 's important not to force it where it 's not at it 's best.

Comment In: [Blog - 04/24/2018 - 10:38]

I don 't really think ...

I don 't really think that I would call Disney World real life , but fun article anyway

Comment In: [Blog - 04/16/2018 - 09:48]

I agree. The one-more-turn aspect ...

I agree. The one-more-turn aspect has a lot of things that feed into it. My other articles on specific features of Civ go into other supporting parts of the games. r n r nhttp://www.whynotgames.in/blog/syph/civCities r n r nhttp://www.whynotgames.in/blog/syph/civUnits

Comment In: [Blog - 11/06/2017 - 10:16]

The entire in-game description is ...

The entire in-game description is All the adventure of the heart are here, in prose, poetry or pictorial form. Some may be more suitable for private consumption. The openness of this description is key to the gutter I talk about above.

Comment In: [News - 02/13/2017 - 05:00]

This was a great article ...

This was a great article It 's always fun to read the reasoning behind features. Thanks for writing this.