[News - 02/24/2014 - 04:01]
Good interview, the quote about ...
Good interview, the quote about you feel like what you do matters, without having to earn points or hearts reminds me a lot of what I 've read about Half-Life. They called it something else, but it 's basically the same thing: r n r n The second theory we ...
[News - 02/21/2014 - 04:36]
[Blog - 01/23/2014 - 05:13]
[Blog - 11/19/2013 - 02:16]
I think it 's important ...
I think it 's important to note the defensive use of case two: when a term is invented MOBA/ARTS in order to clone a game without drawing attention to the original DOTA-clone .
[News - 11/19/2013 - 03:55]
[News - 10/29/2013 - 03:34]
It 's true, hitting it ...
It 's true, hitting it hard in the studio and working at your craft does result in vapid casual games. Every schoolboy knows that.
[News - 10/15/2013 - 02:00]
[News - 10/09/2013 - 03:05]
This is pretty interesting, a ...
This is pretty interesting, a lot of Meier 's answers are at odds with Wild Bill 's oral history of MicroProse in Gamers at Work I 'll just assume the truth is somewhere in the middle
[News - 09/12/2013 - 03:38]
Wow, you see a lot ...
Wow, you see a lot of vague discussion about contemporary small team ideas trickling-up to AAA but very little straight-up instances of it happening. r n r nI love the anxiety of influence here, jumping from Chen to Plourde. His comments about the emotional effect of the world you create ...
[Blog - 09/06/2013 - 09:59]
Thanks for sharing that trick, ...
Thanks for sharing that trick, seems like it would work wonders with procedural animation as well when to show the special idle, etc. . r n r n r n-Nick