Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 1, 2015
arrowPress Releases
September 1, 2015
PR Newswire
View All
View All     Submit Event






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

nicholas ralabate's Comments

Comment In: [Feature - 05/06/2005 - 12:00]

rez is one of my ...

rez is one of my favorite games of all time and ryan geiss is one of my favorite artists of all time... i can 't believe i never connected the two kandinnsky smoke-screen

Comment In: [News - 10/16/2014 - 12:25]

it 's hard to feel ...

it 's hard to feel like i have any sway, as my games were played by all of 15 people this year, but yes i am against the harassment of women. r n r nalso, i feel like in the long term anita 's work is going to affect earth ...

Comment In: [News - 09/12/2014 - 07:34]

i used to have private ...

i used to have private ones just friends and it was a good way to learn about each other 's personalities in a way that isn 't really verbal or body language... r n r ni think this only applies if everything is individual, no teams.

Comment In: [News - 09/04/2014 - 10:50]

they say in the article: ...

they say in the article: r n r n The last few weeks have seen harassment of game developers rise, to the point where thousands of devs have come together to sign an open letter calling for diversity.

Comment In: [Blog - 09/01/2014 - 09:34]

You feel several emotions at ...

You feel several emotions at the same time, and you might well laugh out loud. r n r nthis is a great way to verbalize the video-machines, thanks for this article.

Comment In: [Blog - 09/01/2014 - 09:57]

i had a similar problem ...

i had a similar problem with naming... wanted to cast some of the magic of youth was OBSESSED with logos before games, felt like they came from outerspace with the reality of nobody-cares. that is, even if you aren 't called NIGHT LIGHTER with some danish modern typeface you will ...

Comment In: [News - 08/28/2014 - 01:00]

i don 't know... it ...

i don 't know... it seems like with the way tool cost is free-falling there 's actually never been a better time to make 'art for art 's sake ' r n r nthink about it -- you can get maya/photoshop/ue4engine for 60 a month. that 's less than the ...

Comment In: [News - 08/26/2014 - 04:05]

yeah, you are right i ...

yeah, you are right i guess a war story is a human story in the end. the wording just rang phony to me for some reason.

Comment In: [Blog - 08/07/2014 - 03:02]

like, competitive science-fiction writing that ...

like, competitive science-fiction writing that sounds awesome

Comment In: [Blog - 07/17/2014 - 06:53]

i thought the guy who ...

i thought the guy who made coin traps at lost levels was pretty cool. also at gdc 2013 they had a game expo at the lobby of the SFMOMA, mostly vanilla/paper but a definite mixing of cultures. r n r n edit i actually think going the other way around ...

[Previous] | [Next]