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nicholas ralabate's Comments

Comment In: [Blog - 09/01/2014 - 09:34]

You feel several emotions at ...

You feel several emotions at the same time, and you might well laugh out loud. r n r nthis is a great way to verbalize the video-machines, thanks for this article.

Comment In: [Blog - 09/01/2014 - 09:57]

i had a similar problem ...

i had a similar problem with naming... wanted to cast some of the magic of youth was OBSESSED with logos before games, felt like they came from outerspace with the reality of nobody-cares. that is, even if you aren 't called NIGHT LIGHTER with some danish modern typeface you will ...

Comment In: [News - 08/28/2014 - 01:00]

i don 't know... it ...

i don 't know... it seems like with the way tool cost is free-falling there 's actually never been a better time to make 'art for art 's sake ' r n r nthink about it -- you can get maya/photoshop/ue4engine for 60 a month. that 's less than the ...

Comment In: [News - 08/26/2014 - 04:05]

yeah, you are right i ...

yeah, you are right i guess a war story is a human story in the end. the wording just rang phony to me for some reason.

Comment In: [Blog - 08/07/2014 - 03:02]

like, competitive science-fiction writing that ...

like, competitive science-fiction writing that sounds awesome

Comment In: [Blog - 07/17/2014 - 06:53]

i thought the guy who ...

i thought the guy who made coin traps at lost levels was pretty cool. also at gdc 2013 they had a game expo at the lobby of the SFMOMA, mostly vanilla/paper but a definite mixing of cultures. r n r n edit i actually think going the other way around ...

Comment In: [Blog - 07/16/2014 - 10:37]

i think with performance anxiety ...

i think with performance anxiety it 's best just to think about how we are all going to die pretty soon whether we are imposters or not. it 's a bit dark, but true. r n r n performance anxiety is maybe a strange way to put it, but i ...

Comment In: [Feature - 06/26/2002 - 12:00]

whoa, ive never heard of ...

whoa, ive never heard of an anti-detail texture

Comment In: [Blog - 11/22/2013 - 04:53]

i don 't understand the ...

i don 't understand the mystery solved part at all... can you explain what was wrong with the lengyel 's method and how hardcoding your surface normal fixed it

Comment In: [Feature - 11/09/1999 - 12:00]

this is a great article ...

this is a great article thanks im looking forward to a third edition of rtr.

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