Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 22, 2014
arrowPress Releases
October 22, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

nicholas ralabate's Comments

Comment In: [News - 08/26/2014 - 04:05]

yeah, you are right i ...

yeah, you are right i guess a war story is a human story in the end. the wording just rang phony to me for some reason.

Comment In: [Blog - 08/07/2014 - 03:02]

like, competitive science-fiction writing that ...

like, competitive science-fiction writing that sounds awesome

Comment In: [Blog - 07/17/2014 - 06:53]

i thought the guy who ...

i thought the guy who made coin traps at lost levels was pretty cool. also at gdc 2013 they had a game expo at the lobby of the SFMOMA, mostly vanilla/paper but a definite mixing of cultures. r n r n edit i actually think going the other way around ...

Comment In: [Blog - 07/16/2014 - 10:37]

i think with performance anxiety ...

i think with performance anxiety it 's best just to think about how we are all going to die pretty soon whether we are imposters or not. it 's a bit dark, but true. r n r n performance anxiety is maybe a strange way to put it, but i ...

Comment In: [Feature - 06/26/2002 - 12:00]

whoa, ive never heard of ...

whoa, ive never heard of an anti-detail texture

Comment In: [Blog - 11/22/2013 - 04:53]

i don 't understand the ...

i don 't understand the mystery solved part at all... can you explain what was wrong with the lengyel 's method and how hardcoding your surface normal fixed it

Comment In: [Feature - 11/09/1999 - 12:00]

this is a great article ...

this is a great article thanks im looking forward to a third edition of rtr.

Comment In: [News - 05/19/2014 - 12:59]

fruit-punch cyberpunk , how true ...

fruit-punch cyberpunk , how true

Comment In: [News - 03/24/2014 - 09:58]

for what it 's worth, ...

for what it 's worth, i went to my 6th gdc this year without buying a pass can 't afford 250 expo pass much less 2000 superpass and i had the most interesting trip ive ever had. between lostlevels, inigo quilez 's free class and the late night track i ...

Comment In: [News - 03/20/2014 - 08:01]

i wish i could have ...

i wish i could have met eugene jarvis, everything he did pre-cruisin ' was golden. this is a fantastic interview that is more relevant today than it was in the late 90s design-wise : r n r nhttp://www.dadgum.com/halcyon/BOOK/JARVIS.HTM

[Previous] | [Next]