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Nick Harris's Comments

Comment In: [Blog - 02/09/2015 - 02:28]

Why isn 't he boss ...

Why isn 't he boss of his own studio by now I also think it is greedy to expect others to pay you so you can create yet another brainchild when you have flesh and blood children of your own to nurture. Circumstances have denied me the opportunity of ever ...

Comment In: [News - 02/03/2015 - 04:13]

I found Minecraft to be ...

I found Minecraft to be utterly inscrutable despite decades of experience studying UX. Mirror 's Edge won points from me because you started without a gun in hand, although I would agree that 180-degree 'chimney ' ascent came far too early on to nurture my shaky confidence. Perhaps, putting it ...

Comment In: [News - 12/22/2014 - 05:49]

Yesterday 's 3GB patch added ...

Yesterday 's 3GB patch added all ten episodes from the cooperative Halo 4 Spartan Ops campaign, which can be found to the right of Custom Games under Multiplayer which now gives numerically balanced teams : r n r nhttp://www.polygon.com/2014/12/22/7436169/halo-the-master-chief-collection-patch-spartan-ops r n r nHere are the patch notes: r n r ...

Comment In: [Blog - 12/19/2014 - 04:33]

I feel that you are ...

I feel that you are being hypercritical of its hypocritical shortcomings.

Comment In: [Blog - 12/08/2014 - 01:44]

I think there is a ...

I think there is a way around the restrictions of 5. r n r nWhen you have a product that shifts paradigms and transcends compartmentalised genre classification it is easier to not attempt to sell people on how wonderful, unique and groundbreaking it is, but to put an early prototype ...

Comment In: [News - 12/10/2014 - 05:05]

I don 't mean to ...

I don 't mean to be harsh, but I thought Ken Levine 's presentation was pathetic. r n r nAll the questions in the Q A at the end demonstrated much more imagination about the the future potential of emergent coauthored narrative. Someone asked about NPCs deceiving you about their ...

Comment In: [News - 12/10/2014 - 07:20]

null r n r n ...

null r n r n r n r nI typed a whole comment here... can I have it back, or is it lost to the digital ether

Comment In: [News - 12/08/2014 - 04:00]

I was about to make ...

I was about to make the same point. If I suspected that the game I was working on would damage my reputation by being shipped broken I would quit and ensure that they took my name off of the credits. Eventually, the publisher would either discover that they had haemorrhaged ...

Comment In: [Feature - 12/04/2014 - 04:00]

Plot is deterministic, and ultimately ...

Plot is deterministic, and ultimately restrictive to player agency. r n r nTheme is capable of harmonising with role-play to provide multiple aesthetically equivalent histories that have the same narrative weight as a pre-determined story. The secret is to simulate the machinations of multiple offstage dramatis personae so that the ...

Comment In: [News - 12/01/2014 - 04:31]

Too many adventures involve a ...

Too many adventures involve a protagonist with weapon permanently in hand and diplomacy a distant memory, a failed peace that was skipped over in the opening cutscene of the game 's framing narrative. So I decided to make the Y button not Swap Weapon, but to make your character say ...

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