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Nick Harris's Comments

Comment In: [News - 10/15/2014 - 03:52]

I found this very interesting ...

I found this very interesting as I have plans to work with a similar modular system which can create its own audio cues and animation i.e. particle effects, glow, sparks, flare, smoke, etc. from a flowgraph of connected parts that is governed by a set of sliders for every conceivable ...

Comment In: [Blog - 10/02/2014 - 02:39]

GoldenEye 007 on the N64 ...

GoldenEye 007 on the N64 let you hold a bumper button to temporarily enter an Aim mode, whilst in this mode the D-Pad no longer controlled movement forwards, backwards and from side-to-side but rooted your feet to the spot made strafe become lean and down become crouch and up become ...

Comment In: [Blog - 09/25/2014 - 01:16]

I 'm sorry, but I ...

I 'm sorry, but I much prefer the simple charms of Version 0. r n r nTake for example the childish art style of Fish Listening to Radio: r n r nhttps://www.youtube.com/watch v qwOtvYQC95o r n r nDeliberately leaving things as coarse sketches can be the way to go.

Comment In: [Blog - 09/20/2014 - 07:07]

The need for my genre-spanning ...

The need for my genre-spanning control scheme to achieve maximal articulacy and accessibility meant that I couldn 't further constrain the design parameters by requiring kinaesthetic feel as an additional primary goal. Sure, if the Right Trigger could be used to actuate your weapon 's trigger then I would certainly ...

Comment In: [Blog - 09/24/2014 - 03:01]

I have had strong reservations ...

I have had strong reservations against the conversation system as minigame for many years, until I realised that the face buttons could be used to respond to NPC questions - i.e. press Y for Yes, B for Bye, etc. with dialogue being intermixed with ordinary gameplay action, not as some ...

Comment In: [Blog - 09/11/2014 - 07:48]

I guess that I 'm ...

I guess that I 'm lucky in that I 'm only really interested in our interactive mediums ' mechanics and dynamics and pretty well completely disinterested in the aesthetics despite having gone to Art School and being familiar with rules of composition, the Golden Mean, thirds, etc. After about four ...

Comment In: [Blog - 09/09/2014 - 08:34]

I am reminded of the ...

I am reminded of the 'Spookitalk ' system that recorded dialogue and then cut it up into single words, having more than one recording of those which ended sentences or were exclamatory or questioning in their inflection. Scripts the have the potential to use templates within which context dependent specifics ...

Comment In: [Blog - 09/11/2014 - 01:28]

What about hypothetically advertising Destiny ...

What about hypothetically advertising Destiny as Borderlands meets Halo: Reach

Comment In: [Blog - 08/28/2014 - 02:21]

I agree with this constructive ...

I agree with this constructive suggestion. I like the way that Turn 10 Studios have avoided fragmenting their community by releasing all the extra tracks for free. This ensures that it populated and improves an aging product for latecomers. I was happy to spend 99.88 on cars in addition to ...

Comment In: [News - 08/28/2014 - 01:00]

Cineaste, bookworm, audiophile, petrolhead, coder, ...

Cineaste, bookworm, audiophile, petrolhead, coder, gamer - convenient categories.

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