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Nick Harris's Comments

Comment In: [News - 08/21/2014 - 11:30]

The more they make this ...

The more they make this like Halo the more I like it. I worry Jump will be on A not LB .

Comment In: [News - 08/21/2014 - 03:36]

Surely, you don 't have ...

Surely, you don 't have a hand free to pick up ammo when dual-wielding.

Comment In: [Blog - 08/17/2014 - 02:21]

Very helpful. These are clear ...

Very helpful. These are clear enough rules to teach a procedural generator how to shape a level to suit a theme.

Comment In: [Blog - 08/11/2014 - 01:53]

I described in my earlier ...

I described in my earlier post how a simulation of virtual dramatis personae who periodically asserted an underlying theme could 'funnel ' a role player towards a dramatic narrative climax from an initially open world sandbox through the use of emotional entanglement. There would be no ludonarrative dissonance and the ...

Comment In: [Blog - 08/06/2014 - 04:19]

Better to maintain contentment than ...

Better to maintain contentment than pursue joy.

Comment In: [News - 08/07/2014 - 04:15]

I looked at a couple ...

I looked at a couple of streams and the main thing that struck me was players passing right by each other. I would find it more authentic if they had 'escorts ' constantly defending them, indeed the number of escorts could replace all the health bars in use for every ...

Comment In: [Blog - 07/31/2014 - 08:41]

Walking, moving a character through ...

Walking, moving a character through a space is indeed gameplay... r n r nNo it isn 't. r n r nExperiential lt Interactive lt Adventure lt Game r n r n adds a Stake. r n r n adds Competition. r n r nChoosing to hold down the W key ...

Comment In: [Blog - 08/04/2014 - 09:14]

I read your article over ...

I read your article over at Polygon and tried to find out what GoD Factory: Wingmen was actually about to no avail. The links to 4v4 space combat are clear enough, but what is this GoD franchise that you speak of. Perhaps, I had missed it, but everywhere I looked ...

Comment In: [News - 08/04/2014 - 03:56]

Experiential Adventure ...

Experiential Adventure

Comment In: [Blog - 07/22/2014 - 11:15]

I really liked Fishing Girl ...

I really liked Fishing Girl I cannot think of anything like it. I 'll be interested to see if Mr Torick can come up with anything remotely similar. Deconstructing it to its essential mechanics and saying these are common features of other games is just a dodge as it ignores ...

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