[Blog - 08/21/2014 - 03:37]
Have you considered having no ...
Have you considered having no visuals, no text and no controls The screen would be black, indeed you could turn it off if the audio was routed through external speakers. Something like Kinect would be used to hear questions and commands based upon the information the 'Dungeon Master ' told ...
[Blog - 08/19/2014 - 02:48]
[Blog - 08/18/2014 - 05:50]
Are you considering support for ...
Are you considering support for LEAP motion r n r nhttps://www.youtube.com/watch v rvkqeuBjFDY r n r nThat way you wouldn 't need silly datagloves.
[Blog - 08/16/2014 - 02:16]
I 'd be scared to ...
I 'd be scared to try lots of incoherent random stuff and then retrospectively find my focus, only to have to edit the player 's dynamic experience by selectively removing overelaborate mechanics in the hopes I could keep everything balanced. Maybe you can get away with that methodology in a ...
[News - 08/21/2014 - 11:30]
[News - 08/21/2014 - 03:36]
[Blog - 08/17/2014 - 02:21]
[Blog - 08/11/2014 - 01:53]
I described in my earlier ...
I described in my earlier post how a simulation of virtual dramatis personae who periodically asserted an underlying theme could 'funnel ' a role player towards a dramatic narrative climax from an initially open world sandbox through the use of emotional entanglement. There would be no ludonarrative dissonance and the ...
[Blog - 08/06/2014 - 04:19]
[News - 08/07/2014 - 04:15]
I looked at a couple ...
I looked at a couple of streams and the main thing that struck me was players passing right by each other. I would find it more authentic if they had 'escorts ' constantly defending them, indeed the number of escorts could replace all the health bars in use for every ...