Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 21, 2014
arrowPress Releases
August 21, 2014
PR Newswire
View All
View All     Submit Event





If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Nick Harris's Comments

Comment In: [News - 08/07/2014 - 04:15]

I looked at a couple ...

I looked at a couple of streams and the main thing that struck me was players passing right by each other. I would find it more authentic if they had 'escorts ' constantly defending them, indeed the number of escorts could replace all the health bars in use for every ...

Comment In: [Blog - 07/31/2014 - 08:41]

Walking, moving a character through ...

Walking, moving a character through a space is indeed gameplay... r n r nNo it isn 't. r n r nExperiential lt Interactive lt Adventure lt Game r n r n adds a Stake. r n r n adds Competition. r n r nChoosing to hold down the W key ...

Comment In: [Blog - 08/04/2014 - 09:14]

I read your article over ...

I read your article over at Polygon and tried to find out what GoD Factory: Wingmen was actually about to no avail. The links to 4v4 space combat are clear enough, but what is this GoD franchise that you speak of. Perhaps, I had missed it, but everywhere I looked ...

Comment In: [News - 08/04/2014 - 03:56]

Experiential Adventure ...

Experiential Adventure

Comment In: [Blog - 07/22/2014 - 11:15]

I really liked Fishing Girl ...

I really liked Fishing Girl I cannot think of anything like it. I 'll be interested to see if Mr Torick can come up with anything remotely similar. Deconstructing it to its essential mechanics and saying these are common features of other games is just a dodge as it ignores ...

Comment In: [News - 07/04/2014 - 03:52]

My apologies if it seemed ...

My apologies if it seemed a bit garbled. Ironic really, as my point was that most games have a user interface that severely reduces the ease with which a player can talk to an NPC. Most provide modal conversation trees where you first have to waylay a character as it ...

Comment In: [Blog - 06/26/2014 - 03:53]

So, what does a Game ...

So, what does a Game Designer do I read your article twice and you never said.

Comment In: [News - 06/27/2014 - 06:06]

I predict that Advanced Warfare ...

I predict that Advanced Warfare will make more money over its lifetime.

Comment In: [News - 06/27/2014 - 04:53]

Hopefully, VR will gain mainstream ...

Hopefully, VR will gain mainstream relevance through a social nexus like Second LIfe: r n r nhttp://www.gamasutra.com/blogs/NickHarris/20140326/213954/Why Facebook should buy Linden Lab.php

Comment In: [News - 06/19/2014 - 10:57]

I 've been working on ...

I 've been working on my game for 22 years as a part-time hobby.

[Previous] | [Next]