Neil Sorens's Blog
I've been designing professionally for 14 years (and much longer as a hobby) and couldn't imagine myself doing anything else.
I have an endless fascination with gaming's unexplored possibilities. Much of my writing on this site is about taking advantage of unexploited (or under-exploited) game design opportunities. The toughest part of game design is not giving players what they ask for (sequel to GameX), but figuring out what they want and don't yet realize they want.
Why I oppose "bro-shaming" for reasons of creative freedom, even though I dislike the "bro" games and culture
Current practices in connected games that need to change to achieve long-term success.
As President of the United States, I will step in to get the US video game industry back on its feet.
Why the current level of indie game development isn't sustainable, and what will cause it to falter
How basing Diablo 3's character progression on auction house use led to unhappy players.
A visit to Zynga's fabulous new amusement park.
Neil Sorens's Comments
[News - 07/07/2015 - 03:46]
[News - 06/26/2015 - 04:04]
It 's always disappointing when ...
It 's always disappointing when industry leaders indulge extremist nonsense. Let 's not plaster the App Store with trigger warnings, and let 's not burden developers with a list of microaggressions that they are to avoid. r n r nBeing offended is in itself no virtue in fact, it is ...
[News - 06/11/2015 - 02:29]
@ James: And sometimes working ...
@ James: And sometimes working within limitations means that it 's not possible to create much that 's worthwhile. See: EyeToy, Xbox Live Vision, Xbox Kinect.
[News - 12/16/2014 - 04:04]
The thing you are missing ...
The thing you are missing is that it really has nothing to do at all with females. It 's simply a resistance to unwanted change from ANY source. The backlash against Microsoft 's Xbox One DRM, for example, was incredibly virulent. Same with that against Jack Thompson and Leland Yee. ...
[News - 11/21/2014 - 07:11]
Running an independent game studio ...
Running an independent game studio is tough and risky. Running one in San Francisco is exponentially tougher and riskier. Doing so with a no layoff policy, as Double Fine had, is madness. r n r nAnyway, always a shame to see real games MMoJ aside and studios suffer while shovelware ...
[News - 10/13/2014 - 11:43]
@Curtiss Hmm, that 's not ...
@Curtiss Hmm, that 's not what I get from Google. It seems to be focused on informational diversity, and there are conflicting studies saying that while different experiences and backgrounds can increase creativity and again, using race and gender in place of these is a lazy, ersatz substitute - unless, ...