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Blogs

Navin Supphapholsiri's Blog

My name is Navin Supphapholsiri and I am currently a student at the Guildhall at SMU. I will be graduating in December 2013 with a Masters of Interactive Technology in Game Production. 

I have a strong background in documentation, scrum, production/art pipelines and technical art. I love working on games and being in development where all the magic happens. My passion is motivating individuals of different disciplines to come together and create unique experiences that help the team grow as individuals.

Member Blogs

Postmortem: Miasma
Posted by Navin Supphapholsiri on Fri, 07 Dec 2012 11:44:00 EST in Design, Console/PC
From the eyes of a producer, a postmortem for Miasma, a 2D platformer.
Read More... | 1 Comments

Postmortem: Untethered
Posted by Navin Supphapholsiri on Fri, 07 Dec 2012 01:28:00 EST in Design, Console/PC
A postmortem for Untethered, a 2d platformer that forces you to think, literally, in new directions. From the perspective of a producer.
Read More... | 1 Comments

My Time with Issue Manager and Game Development
Posted by Navin Supphapholsiri on Wed, 14 Nov 2012 08:18:00 EST in Design, Console/PC
My time with Issue Manager at the Guildhall
Read More... | 1 Comments

Summary of My Sprint Retrospectives at the Guildhall
Posted by Navin Supphapholsiri on Sun, 11 Nov 2012 01:33:00 EST in Console/PC, Design
A summary of the sprint retrospectives ran by my teams here at the Guildhall at SMU
Read More... | 1 Comments

Source Control in Game Development at the Guildhall at SMU
Posted by Navin Supphapholsiri on Thu, 01 Nov 2012 11:36:00 EDT in Production, Console/PC
A short blog regarding source control and my experience with it as a production student at the Guildhall at SMU.
Read More... | 1 Comments

Postmortem: Cyborg Ninjas On Fire 2: Reloaded
Posted by Navin Supphapholsiri on Tue, 18 Sep 2012 12:09:00 EDT in Programming, Audio, Art, Production, Design, Console/PC, Social/Online
Postmortem for Cyborg Ninjas on Fire 2: Reloaded, a UDK mod created at Guildhall SMU program. This post explains what went wrong/right in relation to Steve McConnell's Rapid Development: Taming Wild Software Schedules.
Read More... | 1 Comments

   

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