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Nathan Fouts's Comments

Comment In: [News - 11/12/2014 - 03:21]

In the Pit was innovative ...

In the Pit was innovative when it was released, and still innovative today Lots of trailblazing there. r nI think I was pretty dreamy when I wrote my responses, so I 'm glad you chimed about the sales being broken all the time.

Comment In: [News - 10/19/2014 - 03:03]

After Whale Trail, it sounded ...

After Whale Trail, it sounded like they were going to quit premium... glad they stuck with it. Great games being able to hold a higher price like this is comforting.

Comment In: [Blog - 04/22/2014 - 09:47]

Thanks for sharing. Very interesting ...

Thanks for sharing. Very interesting to see, and I think useful to have out in full view. And of course, good luck in 2014

Comment In: [Blog - 03/19/2014 - 06:48]

I guess because we generally ...

I guess because we generally perceive more of the world through our eyes than our ears this is different.. but is there anything to learn from headphones, covering the ears completely and filling them with artificial sounds

Comment In: [Blog - 04/05/2013 - 08:31]

Yup, blurry, poorly handled HUD ...

Yup, blurry, poorly handled HUD would be pretty bad as well.

Comment In: [Blog - 02/12/2013 - 10:33]

Oh my gosh.. Ken, Tim, ...

Oh my gosh.. Ken, Tim, Planet Moon team you all are amazing. I loved Armed and Dangerous. Thanks for the origin stories Fascinating to read I love design evolution stories. Ken I updated the post to include the extra pics you shared--thanks

Comment In: [Feature - 02/05/2013 - 04:00]

Still really excited about playing ...

Still really excited about playing your game Axiom Verge. Lookin ' great

Comment In: [News - 02/01/2013 - 03:04]

Gameplay programming rides in top ...

Gameplay programming rides in top of the language. Skills you learned in terms of managing state machines, organizing class/struct, dealing with collision detection APIs, synching animations, sounds, learning how to use a debugger but also use console output, all of these are still applicable in the industry.

Comment In: [Blog - 09/26/2012 - 11:31]

Hi Ivan, r nGood questions ...

Hi Ivan, r nGood questions Fun stuff to think about... r n when to draw the line between explaining and allowing players to discover on their own r nFor me personally, I like to work backwards on this. What would it mean if the player didn 't know this mechanic ...

Comment In: [Blog - 05/01/2012 - 11:16]

I agree, Johann Sebastian Joust ...

I agree, Johann Sebastian Joust is great as well for taking existing technology and doing something new with it. It takes the Move out of the living room outdoors most of the time and enhances a physical game.

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