[News - 10/19/2014 - 03:03]
After Whale Trail, it sounded ...
After Whale Trail, it sounded like they were going to quit premium... glad they stuck with it. Great games being able to hold a higher price like this is comforting.
[Blog - 04/22/2014 - 09:47]
[Blog - 03/19/2014 - 06:48]
I guess because we generally ...
I guess because we generally perceive more of the world through our eyes than our ears this is different.. but is there anything to learn from headphones, covering the ears completely and filling them with artificial sounds
[Blog - 04/05/2013 - 08:31]
[Blog - 02/12/2013 - 10:33]
Oh my gosh.. Ken, Tim, ...
Oh my gosh.. Ken, Tim, Planet Moon team you all are amazing. I loved Armed and Dangerous. Thanks for the origin stories Fascinating to read I love design evolution stories. Ken I updated the post to include the extra pics you shared--thanks
[Feature - 02/05/2013 - 04:00]
[News - 02/01/2013 - 03:04]
Gameplay programming rides in top ...
Gameplay programming rides in top of the language. Skills you learned in terms of managing state machines, organizing class/struct, dealing with collision detection APIs, synching animations, sounds, learning how to use a debugger but also use console output, all of these are still applicable in the industry.
[Blog - 09/26/2012 - 11:31]
Hi Ivan, r nGood questions ...
Hi Ivan, r nGood questions Fun stuff to think about... r n when to draw the line between explaining and allowing players to discover on their own r nFor me personally, I like to work backwards on this. What would it mean if the player didn 't know this mechanic ...
[Blog - 05/01/2012 - 11:16]
I agree, Johann Sebastian Joust ...
I agree, Johann Sebastian Joust is great as well for taking existing technology and doing something new with it. It takes the Move out of the living room outdoors most of the time and enhances a physical game.
[News - 04/30/2012 - 04:00]
Great list Lots of good ...
Great list Lots of good stuff to think about. r n r nI agree Kevin, I think the most effective parts of the The Thing were dealing with the uncertainties of the other humans. The action was okay, but everything fell apart when things went from non-action to action. It ...