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Nathan Fouts's Comments

Comment In: [News - 02/01/2013 - 03:04]

Gameplay programming rides in top ...

Gameplay programming rides in top of the language. Skills you learned in terms of managing state machines, organizing class/struct, dealing with collision detection APIs, synching animations, sounds, learning how to use a debugger but also use console output, all of these are still applicable in the industry.

Comment In: [Blog - 09/26/2012 - 11:31]

Hi Ivan, r nGood questions ...

Hi Ivan, r nGood questions Fun stuff to think about... r n when to draw the line between explaining and allowing players to discover on their own r nFor me personally, I like to work backwards on this. What would it mean if the player didn 't know this mechanic ...

Comment In: [Blog - 05/01/2012 - 11:16]

I agree, Johann Sebastian Joust ...

I agree, Johann Sebastian Joust is great as well for taking existing technology and doing something new with it. It takes the Move out of the living room outdoors most of the time and enhances a physical game.

Comment In: [News - 04/30/2012 - 04:00]

Great list Lots of good ...

Great list Lots of good stuff to think about. r n r nI agree Kevin, I think the most effective parts of the The Thing were dealing with the uncertainties of the other humans. The action was okay, but everything fell apart when things went from non-action to action. It ...

Comment In: [News - 01/11/2011 - 04:38]

Zombie communists Cheers to all ...

Zombie communists Cheers to all the iPhone devs, an even broader market sounds great

Comment In: [Feature - 01/05/2011 - 04:30]

@Gregor Manby Thanks It was ...

@Gregor Manby Thanks It was tough to finish, but we were in sort of a psychedelic haze of game devery .. it was wild. @Brandon Sheffield As exciting as it sounds from the coments, neither sales nor trials were out of the range of 10 -/ . I assume they'll ...

Comment In: [News - 01/05/2011 - 06:33]

@Jay Ellsworth For our second ...

@Jay Ellsworth For our second game Shoot 1UP we released a free, very early version of the game which helped get people interested. We also entered it into a quick-development competition which helped too. So here's a quick list: 1. Talk about actually interesting little bits on twitter. 2. Blog ...

Comment In: [Blog - 12/06/2010 - 11:39]

I think this is a ...

I think this is a good yes, it's okay to email media about your game start for new indie devs. Your full blown The Idiot s Guide to Marketing Your Indie Game on your blog should be a great help too for many devs

Comment In: [Feature - 05/18/2010 - 04:10]

@Ben Good point about the ...

@Ben Good point about the shirts. I ordered them late another mistake and had to go with only 1 color in order to get them in time. I still like them and they look pretty sweet, but yes, maybe more colors would make them even more attractive. Note to self: ...

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