Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 9, 2016
arrowPress Releases
February 9, 2016
PR Newswire
View All
View All     Submit Event

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Nathan Fouts's Expert Blogs

Posted by Nathan Fouts on Fri, 08 Feb 2013 06:20:00 EST in Design, Indie
Postmortem Rights and Wrongs are slightly skewed for a game jam--and get even more interesting with new hardware!

Posted by Nathan Fouts on Fri, 19 Oct 2012 11:59:00 EDT in Design
What would you make, if your company's next game could have no physical violence in it?

Posted by Nathan Fouts on Wed, 26 Sep 2012 11:31:00 EDT in Design, Indie
How will the world's best players play your game?

Posted by Nathan Fouts on Tue, 01 May 2012 11:16:00 EDT in Design, Indie
A game where you poke your friend's crotch with an Atari 2600 controller? Could it be more than just cheap thrills? Could it actually be good art?

Posted by Nathan Fouts on Tue, 03 Jan 2012 12:45:00 EST in Business/Marketing, Console/PC
From what I've read, SOPA seems like a poor method to fight piracy. And because the ESA is one step removed from direct consumerism, it's not getting the heat like it should be, for its support of SOPA.

Posted by Nathan Fouts on Wed, 21 Dec 2011 11:30:00 EST in Design, Indie
Microsoft reserves a special tile on the dashboard just for shoot 'em up "Game Type", now released!

Posted by Nathan Fouts on Mon, 04 Oct 2010 04:07:00 EDT in Business/Marketing
When the 'most popular' list breaks on a digital marketplace, developers and gamers both suffer. On Xbox Live Indie Games we're delaying our latest game Explosionade until the Xbox Dashboard is functioning properly.

[Previous Nathan Fouts Blogs]