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January 16, 2019
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Nahuel Gladstein's Blog


Strangewire Blog


I love making games and sharing knowledge of the design and development process. That's the purpose of the blog half of Strangewire, sharing real development experiences that I came and will come accross while creating games, giving an in-depth analysis of every subject while comparing pros and cons of different approaches in general and the best way to implement them in Unity.

If there's a feature you see in my games that you would like for me to explain how it's done, and more importantly why it's done that way, just ask! I'll be more than happy to make a detailed post about it.


Member Blogs

Posted by Nahuel Gladstein on Mon, 14 May 2018 10:26:00 EDT in Design, Programming, Serious, Indie
What are Hitboxes and Hurtboxes? aren't they the same? and how do we implement them in Unity?

Nahuel Gladstein's Comments

Comment In: [Blog - 05/14/2018 - 10:26]

Hi There 's two basic ...

Hi There 's two basic workflows I use depending on the type of animation the game has and the feel or precision you want. r nIf you are using bone based animation you can create a GameObject with a Hitbox as a child of the bone the Hitbox should follow ...