Mike Rose's Expert Blogs
Gamasutra editor Mike Rose talks to Shining Rock Software developer Luke Hodorowicz, about how he's trying to puts some neat twists on the city-building genre with his game Banished.
Gamasutra editor Mike Rose talks to Simon Roth, the developer behind Kickstarter-funded god game Maia.
Gamasutra editor Mike Rose talks to Rob Jagnow and Brendan Mauro from Lazy 8 Studios about Extrasolar, a rather unique browser game that's currently in closed beta.
Gamasutra editor Mike Rose talks to Ian Hardingham from Mode 7 Games about tactical American Football-esque game Frozen Endzone, in this latest video interview.
In the latest Gamasutra video interview, editor Mike Rose talks to Bryann Sigurgeirsson about the PC release of SteamWorld Dig, and how difficult porting from Nintendo 3DS to PC turned out to be.
In the latest Gamasutra video interview, editor Mike Rose talks to Danny Day of QCF Design, just days after the Steam release of the long-awaited Desktop Dungeons
Why did the Young Horses team decide to take the original student game Octodad and expand it into a full-blown game? The studio's Phil Tibitoski explains to Gamasutra.
"The Curse of the Indie Multiplayer Game" is a real issue for online-only indie games. The team behind Speedrunners is looking to make sure its game stays active.
In the latest Gamasutra video interview, editor Mike Rose discusses human behavior with SpyParty creator Chris Hecker, and how the subtle (and not so subtle) ways in which people interact with each other molded the game's design.
If you're a PlayStation fan, or even if you aren't, chances are you've laid eyes on the rather fantastic "For the Players Since 1995" video that Sony published earlier this week.
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