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Mike Rose's Expert Blogs

Posted by Mike Rose on Mon, 23 Dec 2013 08:51:00 EST in Design
Gamasutra editor Mike Rose compares two similar card games he's played recently, discussing why he believes one plays better than the other.


Posted by Mike Rose on Fri, 20 Dec 2013 07:51:00 EST in Design, Programming, Production, Console/PC, Indie
Gamasutra editor Mike Rose talks to Shining Rock Software developer Luke Hodorowicz, about how he's trying to puts some neat twists on the city-building genre with his game Banished.


Posted by Mike Rose on Mon, 16 Dec 2013 06:59:00 EST in Business/Marketing, Design, Console/PC, Indie
Gamasutra editor Mike Rose talks to Simon Roth, the developer behind Kickstarter-funded god game Maia.


Posted by Mike Rose on Fri, 06 Dec 2013 10:21:00 EST in Design, Console/PC
Gamasutra editor Mike Rose talks to Rob Jagnow and Brendan Mauro from Lazy 8 Studios about Extrasolar, a rather unique browser game that's currently in closed beta.


Posted by Mike Rose on Thu, 05 Dec 2013 05:33:00 EST in Design, Console/PC, Indie
Gamasutra editor Mike Rose talks to Ian Hardingham from Mode 7 Games about tactical American Football-esque game Frozen Endzone, in this latest video interview.


Posted by Mike Rose on Wed, 04 Dec 2013 07:03:00 EST in Business/Marketing, Design, Console/PC, Indie
In the latest Gamasutra video interview, editor Mike Rose talks to Bryann Sigurgeirsson about the PC release of SteamWorld Dig, and how difficult porting from Nintendo 3DS to PC turned out to be.


Posted by Mike Rose on Wed, 13 Nov 2013 09:25:00 EST in Design, Console/PC, Indie, Smartphone/Tablet
In the latest Gamasutra video interview, editor Mike Rose talks to Danny Day of QCF Design, just days after the Steam release of the long-awaited Desktop Dungeons


Posted by Mike Rose on Fri, 08 Nov 2013 09:13:00 EST in Design, Console/PC
Why did the Young Horses team decide to take the original student game Octodad and expand it into a full-blown game? The studio's Phil Tibitoski explains to Gamasutra.


Posted by Mike Rose on Wed, 30 Oct 2013 08:20:00 EDT in Business/Marketing, Design, Console/PC, Indie
"The Curse of the Indie Multiplayer Game" is a real issue for online-only indie games. The team behind Speedrunners is looking to make sure its game stays active.


Posted by Mike Rose on Fri, 25 Oct 2013 08:57:00 EDT in Design, Console/PC, Indie
In the latest Gamasutra video interview, editor Mike Rose discusses human behavior with SpyParty creator Chris Hecker, and how the subtle (and not so subtle) ways in which people interact with each other molded the game's design.


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