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Mike Lopez's Comments

Comment In: [News - 09/14/2012 - 04:07]

If you are worried about ...

If you are worried about the risk the team can always release it as an AB Test to only a segment of users.

Comment In: [News - 09/06/2012 - 05:00]

I suspect that many people ...

I suspect that many people like me got baited into buying the recent crappy Activision Pitfall mobile game that has very little to do with the original 2600 game and is more of a Temple Run ripoff so now their nostalgia is tainted.

Comment In: [News - 08/14/2012 - 01:58]

There are a range of ...

There are a range of successful Freemium games that do not hard gate progression, from Cityville casual to League of Legends multiplayer. r n r nWhat is old school I say as a 21 year industry vet is expecting that all your consumers are hard core enough to want to ...

Comment In: [News - 08/10/2012 - 01:10]

Keep wishing for the mass ...

Keep wishing for the mass market not to evolve away from your beloved, hard core console AAA titles, people. Keep denying that smart phone mobile gaming with digital distribution has already disrupted console retail as it is more accessible, cheaper and better suited to the short attention spans of the ...

Comment In: [News - 07/09/2012 - 12:58]

Narrative designers should try making ...

Narrative designers should try making a game with nothing but counters and dice and no story. System designers should try making a game that is about telling a story. Monetizers should try making something that people care deeply about. And grump grump all the theorists should try actually reading the ...

Comment In: [News - 07/02/2012 - 12:30]

I could not find exact ...

I could not find exact figures for 2011, but according to their 10-K statement Apple had 4.1 Billion in revenue from their iTunes app store in 2010 all types of content, including apps . r n r nJust apps from Google and Apple accounted for 2.2 Billion in 2010 according ...

Comment In: [News - 07/02/2012 - 02:32]

The irony is the stock ...

The irony is the stock would have popped up had he announced his resignation.

Comment In: [News - 06/20/2012 - 09:53]

It makes sense to me ...

It makes sense to me that a virtual currency does not work well for real-world items, but as a game developer I would think the abstracted virtual currency would sell more of virtual items in the same way that the abstracted poker chip currency makes the gamblers spend more in ...

Comment In: [News - 06/14/2012 - 01:36]

And another person who makes ...

And another person who makes retail games saying F2P is not the future and denying Retail Console distribution is dramatically contracting.

Comment In: [Blog - 06/10/2012 - 02:08]

Nice article. r n r ...

Nice article. r n r nI notice that many new freemium developers will make a game that is fun and then at the very last minute tack on a freemium economy with limited monetization hooks and in my mind that is a sure fire way to miss all revenue targets. ...

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