Mike Kasprzak's Blog
Winner of cars. Game industry vet with more than a decade of experience. Many console and mobile games to his name. Possibly Batman.
"The Man" behind independent game developer Sykhronics Entertainment. Developer of the Independent Games Festival 2009 "Best Mobile Game" finalist and Intel Atom Developer Challenge "Elegance in Design" Winner Smiles, as well as the Slamdance 2006 "Casual Game" finalist and Underdogs "Top Dog" PuffBOMB.
Mike runs the Ludum Dare 48 hour game development and prototyping event with some awesome people, and used to write for independent games website Game Tunnel.
Mike's inane ramblings can be found at his blog TooNormal.
Hey, so I saw you on TV yesterday and you were showing off some cool stuff.
Finish a game, take it to market, and earn $1 this October! Not your typical Game Jam.
Ludum Dare challenges you to finish a game this October, publish it, and earn $1.
Hi. I run Ludum Dare, and this October, I want you to make a game AND sell 1 copy.
This past August 28th to 30th weekend, game makers from around the world came together to produce 144 games in 48 hours, from the comfort of their own homes.
Mike Kasprzak's Comments
[News - 03/05/2014 - 12:00]
So the 15 service exists ...
So the 15 service exists for that 5-60 minute time while you wait for a game to download Presently I do chores, watch Netflix, youtube, twitch, play a mobile game, or Reddit during that time. I dunno. Sorry.
[Blog - 02/01/2014 - 11:55]
Very cool guys also LD, ...
Very cool guys also LD, woo . I 'm still patiently waiting for something similar to crop up in my city London, Ontario, about 3 hour west of Buffalo, 2 hours South West of Toronto . Shared dev spaces are the best. I 'm so jealous of the crew in ...
[Blog - 02/01/2014 - 11:46]
[News - 01/22/2014 - 03:41]
[News - 01/07/2014 - 03:30]
Well, they have said that ...
Well, they have said that they plan to release a new developer device first. The Kickstarter was really about selling the idea to the world It 's time to bring back VR . There has been so much bad VR in the years before the Rift, it really should be ...
[News - 12/10/2013 - 09:03]