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Mike Doucet's Member Blogs
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New School Blues Dev. Diary #30: Press Kits |
| Posted by Mike Doucet on Fri, 01 Mar 2013 12:17:00 EST in
Production,
Indie
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| Our entry originally dated January 22nd, 2013 introduced the nature of the press kit and hinted at its possible contents. The research done to write this post went a long way to helping us put together New School Blues' own press kit. |
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New School Blues Dev. Diary #29: Press Releases Part 3 |
| Posted by Mike Doucet on Thu, 28 Feb 2013 01:11:00 EST in
Indie,
Production
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| Originally dated January 17th 2013, this entry in New School Blues' developer diary is the final piece we wrote up detailing the ins and outs of writing and sending a press release on your game. |
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New School Blues Dev. Diary #28: Press Releases Part 2 |
| Posted by Mike Doucet on Wed, 27 Feb 2013 10:26:00 EST in
Production,
Indie
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| Today's post, originally dated January 15th 2013, is a continuation from our Monday Gamasutra entry where we introduced the basics of press releases. This article delves a bit deeper into the structure of a statement to the press. |
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New School Blues UPDATE! Game Has Launched Today! |
| Posted by Mike Doucet on Mon, 25 Feb 2013 08:25:00 EST in
Production,
Indie
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| We're taking a break from our regularly scheduled dev diary update to announce our game has been launched! Please visit yoyobologames.tumblr.com for more details. We'll resume retroactively posting past dev diary entries tomorrow! |
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New School Blues Dev. Diary #27: Press Releases |
| Posted by Mike Doucet on Fri, 22 Feb 2013 01:22:00 EST in
Production,
Indie
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| YoyoBolo Games' January 11th 2013 post is all about the quintessential piece of information any dev team needs to create in order to communicate with the press: a press release! This first part is just a quick rundown, examples of releases come later. |
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New School Blues Dev. Diary #26: SVN |
| Posted by Mike Doucet on Thu, 21 Feb 2013 03:40:00 EST in
Programming,
Indie
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| On January 9th 2013, YoyoBolo Games took our New School Blues development diary in a different direction when we talked more on Subversion (SVN) and its respected software. This post mostly served as a piece for readers unfamiliar with the process. |
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New School Blues Dev. Diary #25: Game Developed... Now What? Part 2 |
| Posted by Mike Doucet on Wed, 20 Feb 2013 03:36:00 EST in
Indie,
Production
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| A continuation of our previous developer diary post (dated December 13th 2012) on what happens following a game's completion, emphasizing playtesting as a way to fine tune a game so it's not actually "done" and adding dlc to expand a game's shelf life. |
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New School Blues Dev. Diary #24: Game Developed... Now What? |
| Posted by Mike Doucet on Tue, 19 Feb 2013 12:29:00 EST in
Production,
Indie
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| YoyoBolo Games takes a closer look at the art of conducting a post-mortem in this developer diary entry originally dated December 12th, 2012. Our first title, New School Blues being the "corpse" in question... |
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New School Blues Dev. Diary #23: Packaging Part 2 |
| Posted by Mike Doucet on Fri, 15 Feb 2013 11:10:00 EST in
Indie,
Production
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| YoyoBolo Games continues its look at packaging a fully developed game with this December 11, 2012 entry on code obfuscation. Read on for an introductory take on the fundamentals of making your game's code all messy like! |
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New School Blues Dev. Diary #22: Packaging Intro |
| Posted by Mike Doucet on Thu, 14 Feb 2013 11:12:00 EST in
Production,
Indie
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| On December 10th 2012, with New School Blues then well into production and in the beta testing stage, YoyoBolo Games' dev diary took an initial look at packaging a fully developed game. |
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