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April 26, 2018
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Michelle Deco's Blog


Michelle Deco is a Localization Copy Editor for Bridgeway Translations. She has done localization work for Square Enix, XSEED Games, and NIS America for titles including Dragon Quest VIII: Journey of the Cursed King for the Nintendo 3DS, World of Final Fantasy for the PlayStation 4 and PlayStation Vita, Kingdom Hearts HD 2.8 Final Chapter Prologue for the PlayStation 4, Story of Seasons: Trio of Towns for the Nintendo 3DS, and Demon Gaze II for the PlayStation 4. She is also an accomplished voice actress and singer whose clients include Disney, ABC, Fox, and 2K Games. View her full credits and contact her via and follow her on Twitter at @itsamiiiichelle.


Member Blogs

Good UI in a game is sometimes hard to find. Great UI is even harder when it pertains to text. In Part 5 of my Basics in Localization series, I'll walk through the challenges of localizing UI for video games.

Posted by Michelle Deco on Mon, 12 Mar 2018 10:24:00 EDT in Design, Programming, Console/PC
Games arenít perfect and are bound to have glitches every now and then. Hereís a quick look at some interesting, funny, and beneficial glitches Iíve encountered.

The ESRB (Entertainment Software Rating Board) is an organization that assigns age and content ratings to video games. Here, I take a look at the ESRBís history, including the reasons behind its founding and the ratings process.

Posted by Michelle Deco on Mon, 11 Sep 2017 09:10:00 EDT in Business/Marketing, Design, Production, Console/PC
The rise of the video game industry has seen its most popular franchises across a wide variety of media, including animated television. This article explores several of those franchises that made the leap from the console to the small screen.

Posted by Michelle Deco on Thu, 03 Aug 2017 09:51:00 EDT in Business/Marketing, Production, Serious, Social/Online
How do we stay healthy and focused during crunch time, even when putting in 80-hour weeks? Iíll explore simple ways to keep your body, mind, and soul in the pink.

Posted by Michelle Deco on Mon, 03 Jul 2017 09:16:00 EDT in Business/Marketing, Production, Console/PC, Serious, Smartphone/Tablet
In Part 4 of this series, we'll look at the decisions that go behind localizing a video game in a particular market, using well-known examples in the gaming industry.

Michelle Deco's Comments

Comment In: [Blog - 09/08/2016 - 11:16]

Hi Lorenzo I 'm glad ...

Hi Lorenzo I 'm glad this article was helpful for you Starting as a quality assurance tester is a good start, as you 'll go hands-on with working with different games. Depending on where you work, you might gain more experience working on the technical side, or in the case ...