Michail Katkoff's Blog
Director of product management at Scopely making those free games you and your friends just can't quit playing. Blame me for opinions posted.
Tweet me your feedbacks and thoughts > @m_katkoff and check out my blog > www.deconstructoroffun.blogspot.com
The last piece in the mid-core success series highlighting monetization.
Instead of K-factors and virality, this is a post about true social mechanics. The kind of social mechanics that add to the gameplay, improve overall player experience and make the game feel more alive.
In this post I'll break down how to overcome the challenge of retention with a well thought out core loop, balanced game economy and clever use of events.
This write-up is about mid-core core loops, concentrating on not only the loop structure but also on what the loops aim to achieve, the cardinal sin of most mid-core titles and how to avoid it with proper core loop design, and the metagame.
In this post Iíll present the 4 main reasons why Plants vs. Zombies 2 is unlikely to ever reach top 10 grossing on iOS.
Japanís top grossing mobile game Puzzle & Dragons is estimated to generate between $54 and $75.5 million a month. This post will go through the key mechanics that make Puzzle & Dragons succeed in Japan and fall short in the USA.
Michail Katkoff's Comments
[Blog - 10/28/2013 - 12:42]
Thanks Rajveer. I 've done ...
Thanks Rajveer. I 've done multiple core loops before and tied them together with resources. For example you get specific resource from PvP that you need in city building part and in city building you get a resource that you need in adventure part etc. It does get complicated though ...
[Blog - 10/24/2013 - 05:11]
Kabam is a master in ...
Kabam is a master in timer mechanics. Building, research, training and battling have their own specific timers, so player initiates an action and has to return to start a new action.
[Blog - 10/11/2013 - 02:08]
Wow, awesome conversation around the ...
Wow, awesome conversation around the post - exactly what I wished for. r n r nThere 's a lot of F2P vs. Paid going on. These models aren 't competing because paid game is essentially different than a F2P game. Paid games have a beginning and an ending, following exactly ...
[Blog - 02/25/2013 - 08:48]
To get the monsters you ...
To get the monsters you collect from dungeons player has to finish the dungeon. In case player 's health drops to 0 they can pay 1 premium currency to get it back to full. And this is something that you have to do a lot during the game as you ...