Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
March 22, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:



Expert RSS


Digi-Capital's Games Report forecasts that games industry software/hardware combined could drive well over $200 billion revenue by 2023, despite short-term concerns about public games company valuations

Posted by Max Pears on 03/20/19 06:42:00 pm in Design, Production, Console/PC, Indie, Smartphone/Tablet
Shape Theory is a theory we all know apart about and we are aware of it subconsciously. Here I break down how it can be used for level design and how it is used to encourage the player to act certain ways.

This week's highlights include a look at Flappy Bird's effect on the indie game scene, The Division 2's politics (or lack there-of), info on Harry Potter: Wizards Unite & Days Gone, & more.

Each week I compile a gaming industry insights newsletter that I share with other Rioters, including Riot’s senior leadership. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Josh Ge on 03/13/19 11:15:00 pm in Design, Programming, Production, Art, Console/PC, Serious, Indie
A complete rundown of the entire process behind designing and building a new map for the world of Cogmind, and explaining how it integrates with gameplay.

Posted by Jason Della Rocca on 03/12/19 10:33:00 am in Business/Marketing, Production, Indie
As a follow-up to project specific financing options, we now turn to the wonderful world of company-based equity funding, where investors are betting on your ability to grow the value of your studio long-term.





Posted by Josh Bycer on 03/22/19 02:13:00 pm in Design, Console/PC, Indie
My thoughts on the new Toejam and Earl game and how well the design holds up, with design breakdown video.

Posted by Petter Dahne on 03/22/19 02:11:00 pm in Production, Art, Console/PC, Indie
I talks about how we at Lone Hero Studios took the first steps toward creating the art style for our new game.

Posted by Carlos Peinado on 03/22/19 02:10:00 pm in Business/Marketing, Social/Online
Stadia, if it manages to overcome all its technical challenges, might mean for the video game industry what Steam meant 15 years ago: a deep change that forces every player in the industry to rethink how they do business.

Posted by Johan Karlsson on 03/21/19 04:47:00 pm in Programming
Crunch mode, burn out - found in many studio environments, the price can be high. I look at the causes and ways that studios are successfully preventing it happening again.

Posted by Jori Hamilton on 03/20/19 06:53:00 pm in Business/Marketing, Console/PC, Social/Online, VR
Can video games be used to teach children empathy? Recent research suggests yes. Intentional video game design can help improve children's emotional capacity.

Posted by C Bel on 03/20/19 06:51:00 pm in Design
Economic collapse is a well known scenario, could it not be used as a simulation pitch ? It would be original, educative, and ... violently fun. Here, I'll describe what could be basic rules for such a simulation game.