Michael Hicks's Blog
A talk about my story of how I got into games. I started at 13, released my first published game at 18, and at 22 released a game called Pillar for PlayStation 4 with no budget or formal education.
A postmortem for Pillar: a collection of minigames, each with unique personalities and challenges. Developed over two years in numerous locations, including a church.
An article about burnout, the creative process, love and the video game industry.
This tutorial will walk you through converting an XNA4 project to the open source FNA library. By the end of this tutorial you will have your XNA project running on Windows, Mac and Linux.
A reflection on my journey to make a game about the pains of being a creative person.
Michael Hicks's Comments
[Blog - 12/09/2015 - 10:28]
[Blog - 06/23/2014 - 11:16]
[Blog - 07/30/2014 - 12:39]
I missed the reply button ...
I missed the reply button earlier, sorry r n r nI think I 'll take your advice on that I 'm starting to believe the trick is discerning useful feedback from the trash talk/attacks. In my opinion, there 's overwhelmingly more trash than useful feedback on the internet. Even from ...
[Blog - 04/12/2013 - 11:53]
That means a lot, I ...
That means a lot, I appreciate it r n r nI also dislike the lack of surprise in games. But you know, I guess a good example of this would be a couple of films I saw last year.... I really loved The Master, despite being a really difficult film ...