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September 22, 2018
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Michael Heron's Member Blogs

Posted by Michael Heron on Mon, 14 May 2018 10:47:00 EDT in Audio, Business/Marketing, Design, Production, Art, Serious, Indie
This is a hopefully human readable version of my second paper published in the Computer Games Journal. It's about the stats that have emerged from the Meeple Centred Design project with regards to game accessibility.


Posted by Michael Heron on Wed, 02 May 2018 01:47:00 EDT in Audio, Business/Marketing, Design, Production, Art, Serious, Indie
This is a hopefully human readable version of my recent paper published in the Computer Games Journal. It's about how to assess board-games for their accessibility in various core categories of interaction.


Posted by Michael Heron on Mon, 09 Apr 2018 09:30:00 EDT in Business/Marketing, Design, Production, Serious
We've been investigation the landscape of accessibility in Tabletop gaming for two years now. Here's how it's been going.


Posted by Michael Heron on Sun, 01 Apr 2018 01:21:00 EDT in Business/Marketing, Design, Production, Serious
This is what's been going on in the world of Meeple Like Us in March of 2018.


Posted by Michael Heron on Wed, 28 Feb 2018 09:30:00 EST in Business/Marketing, Design, Production, Serious
This is what's been going on in the world of Meeple Like Us in February of 2018.


Posted by Michael Heron on Tue, 20 Feb 2018 04:56:00 EST in Business/Marketing, Design
This is a kind of 'new game journalism reader' that tries to explain why some of the NGJ pieces I regularly cite are so genuinely remarkable.


Posted by Michael Heron on Tue, 13 Feb 2018 09:07:00 EST in Business/Marketing, Serious
This is a post about the New Game Journalism philosophy as applied to tabletop games. We need to be doing better when we talk about what it means to play games and why people should care.


Posted by Michael Heron on Wed, 31 Jan 2018 09:10:00 EST in Business/Marketing, Design, Production, Serious
This is what's been going on in the world of Meeple Like Us in January of 2018.


It's hard to create things when you're having to fit it in amongst all the other things you have to do in life. For a lot of us, creation is a hobby not a job even if we'd love it to be otherwise. Here are some of my tips for the hobbyists amongst us.


Posted by Michael Heron on Mon, 08 Jan 2018 10:09:00 EST in Business/Marketing, Design, Production, Serious
User centred design is a valuable approach, including for the development of games. Here's a post about how we work at Robert Gordon University to merge board games and UCD sensibilities into our modules on the topic.


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