I am an independent game developer. I develop games under the name Max Did It, where I attempt to combine my enthusiasm and talent for
and to implement my own ideas for fun and original games.
My goal is to get more practical experience in each of these fields. Ultimately, I want to learn more about how to merge them to video games that others, and myself, enjoy playing.
I did successfully start my career in the video game industry by studying game design at the Mediadesign Hochschule in Berlin and received my bachelor’s degree in 2009.
After a short stint as a graphics artist at trade-a-game (today reBuy), I started to work at binary madness. I was one of the founding members and worked there as a game designer and programmer. The concepts and prototypes I have helped to create at binary madness have been pitched to high-profile companies like Capcom, Konami and Namco Bandai.
After almost three years at binary madness, I moved from Berlin to Hamburg in 2011 to work at Bigpoint, one of the most important browser game developers world wide. There, I have further honed my skills as a developer, this time specifically for the Flash/Flex platform, researching and experimenting with current technologies and providing support to the in-house game teams.