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Studies Creative Writing at San Francisco State University with an eye on game design while traveling to game conferences to speak about my experiences in the game industry as well as ideas from my area of expertise. I do freelance and collaborative writing and game design work. Tweets at @xMattieBrice.
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Member Blogs
Postpartum: Mainichi – How Personal Experience Became a Game  |
| Posted by Mattie Brice on Tue, 13 Nov 2012 09:43:00 EST in
Design,
Indie
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| This will be a design article on my game Mainichi, aiming to be insight to my thought process during its creation and serve as a guide for others to make games. Stresses personal voice, low development costs, and optional programming skills. |
| Read More... | 4 Comments |
On Men’s Sexualization in Video Games  |
| Posted by Mattie Brice on Tue, 29 Nov 2011 10:05:00 EST in
Design,
Console/PC
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| It's common practice to sexualize women in games, but do we know how it happens, and how we can use the same techniques to sexualize men? |
| Read More... | 32 Comments |
Speaking in Accents and the American Ethnocentrism in Video Games  |
| Posted by Mattie Brice on Wed, 16 Nov 2011 10:21:00 EST in
Design,
Console/PC
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| Recognizing the pervasive presence of American accents in games reveals the politics behind the choice of including other accents. The relationship between all these accents show American ethnocentrism and the marginalization of other cultures. |
| Read More... | 35 Comments |
Mattie Brice's Comments
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Comment In: Life after Dyad: Are indie games all grown up now? [News - 07/18/2012 - 01:19]
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When it came to Dyad ... When it came to Dyad reviews, I went in looking for what others thought since I got to play it a bit. And I noticed what Leigh mentioned, that there was a predominate focus on how Dyad would be received by audiences, trying to parse what the experience was similar ... |
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Comment In: RPG Storytelling - The Unmet Potential [Blog - 08/27/2011 - 12:47]
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I wish I had notifications ... I wish I had notifications for this site somehow I'm actually working on a project on RPG Maker, with many ideas of how I want to push RPGs forward with a focus on the narrative. I'm trying to incorporate interactivity into my writing as a Creative Writing major to look ... |
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Comment In: Opinion: Games Criticism, Women Critics, And Challenging Sexism [News - 08/23/2011 - 03:56]
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What is 'proper' or a ... What is 'proper' or a 'rule' of language is fluid over time and fits the needs and attitudes of the society using it. What was considered a rule when English first started isn't necessarily a rule now, and we've come up with a whole bunch of new ones. If we ... |
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Comment In: Story Design pt.1 [Blog - 08/22/2011 - 01:24]
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It's definitely a good game ... It's definitely a good game that isn't RPG long or expensive to play even just for research purposes, as the narration is probably the strongest part of that game, and creates a whole bunch of questions about storytelling in games. I don't think it's the perfect game, but it at ... |
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Comment In: Layering Indirect Controls to Preserve Immersion (Part One) [Blog - 08/21/2011 - 12:14]
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I apparently didn't take the ... I apparently didn't take the hint in DA:O. I went to Redcliffe first, but then did Haven and Orgrimmar. I just assumed I need to be extremely careful with my tactics with those funneling battles, and I was able to get past them. In hindsight, I should have thought Hmm, ... |
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Comment In: Counting Sheep: A Catherine Analysis [Blog - 08/05/2011 - 01:58]
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Yeah, the game is rife ... Yeah, the game is rife with them. The two main characters are in an obvious Madonna/Whore relationship to the main character, both are seen as negative and possess the typical negative qualities people peg on women in relationships. The male group of friends are genuinely disinterested in helping each other ... |
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