I'm a programmer working with Unity3D. I've been working on a science fiction first-person shooter with western, horror, and film noir elements since my senior year of high school (fall 2009).
I've been a vegetarian since three years old.
The first 2.5 years of my programming career have been entirely self taught, although I more recently took a computer science 103 class to get a triple major for my associates degree.
I've lacked direction and motivation for a lot of my life, and hung out with hardcore gamer crowds throughout highschool.
I study prime numbers often.
Hope to donate 50% of my income (by age 26) to third world education.
Because of the Oculus Rift's new input system, different game genres have new potential axis-es for their input systems. Discussed inside are two examples (space/flight simulators and first-person shooters), upon which users can extrapolate.
A look at minimalism and immersion with a first-person shooter frame of reference. Included are examples on how to simplify guns, healthbars, minimaps, and ammo.
If players gravitate towards certain undesired behaviors, such as spawnkilling and camping, put measures into the game that incentivize playing the game as it was originally intended.
A post exploring the possibility of position, velocity, and acceleration in health systems, as applied to first-person shooters.
[News - 10/21/2013 - 05:28]
I 've recently wanted to ...
I 've recently wanted to be a quantum programmer for Google. I might study the field a little more in my free time to improve my chance at an internship this summer. After all Google has some of the most creative people in the world. When I realized that, I ...
[Blog - 07/12/2013 - 02:18]
[Blog - 06/30/2013 - 12:49]
I 'm eventually going to ...
I 'm eventually going to start programming a 2D game with a female protagonist. I 've been thinking a lot about the gameplay and AI, so I haven 't done anything yet aside from two past prototypes . Thanks for the motivation, now I 'll probably start it sooner maybe ...
[Blog - 06/24/2013 - 01:23]
By thinking you cannot surpass ...
By thinking you cannot surpass X, you do a great disservice to future fans, because your game might 've been that much better. FYI not directed at you, Sergio you have a nice philosophy.
[Blog - 06/11/2013 - 11:51]
Very good advice. Reading stuff ...
Very good advice. Reading stuff like this is really good at keeping me honest. r n r nYour first game doesn 't have to be good, it just has to be complete. With each new game you have chance to improve, and if you have a pet game idea, you ...
[News - 06/10/2013 - 04:47]
Guillemot was mentioned without any ...
Guillemot was mentioned without any introduction. Apparently he is Ubisoft 's CEO Yves Guillemot . r n r nI know a lot of game developers would know this, but I personally did not.