Matt Powers's Blog
Matt Powers has been in the video game business for over 20 years. For the majority of his career Matt has been a Senior Producer at companies such as Sega, Activision, Electronic Arts, and Atari. Matt has been involved with shipping well over a dozen games on multiple platforms starting with the Sega Genesis all the way to the Xbox 360 and PS3. Look for Matt on LinkedIn for more career details and to connect.
After 20 years in the console business Matt has embarked into the mobile world. As Senior Producer at Reliance Games he is responsible for external development. In this article Matt outlines the process he uses at Reliance to find mobile developers.
Matt is a Senior Producer with 20+ years of console experience. He recently switched to mobile. Would his experience be applicable? Is mobile development that different than console development? 38 days into his new job, Matt explores these questions.
People often ask how I became a producer. In this article I take you on my journey. Starting as a young programmer through college and to my first video game job. And along the way I describe the skills and experiences that led me to be a producer.
This article is a collaboration between veteran producer Matt Powers and various professional game designers. The article discusses design topics such as what a designer does, how does one become a designer, and more.
Recently I released one of my game concepts to the community and received some great feedback. Now I have another game concept for your enjoyment and comments. Give it a read and let me know what you think.
This is the true story of how one if the first home computers came to be. And the small group of people who created the software for the system. This is part of our history and a story I hope everyone will enjoy. Part 2 of 2
Matt Powers's Comments
[Blog - 02/04/2015 - 01:54]
Hi Bradley - great question. ...
Hi Bradley - great question. I grabbed our lead designer here at Reliance to help me with this answer. We both agree on the following tips for designers: r nPlay a lot of mobile games, focus on understanding F2P, understand monetization, understand core loop , realize that in F2P you ...
[Blog - 12/17/2014 - 01:51]
Thanks Mikhail for sharing your ...
Thanks Mikhail for sharing your story. r n r nAnd thanks Amir for the comments. r n r nIt is always nice to know people have read, enjoyed and hopefully found something useful in these articles. And especially great to hear other points of view with tips and anecdotes. r ...
[Blog - 05/17/2014 - 01:30]
I just wasn 't to ...
I just wasn 't to thank everyone for the great comments. Glad you are enjoying the article and finding it useful.
[Blog - 05/04/2014 - 12:55]
[Blog - 05/07/2014 - 05:11]
Hi Will - thanks for ...
Hi Will - thanks for all the great feedback. Certainly a lot to think about. r n r nI am curious what the community thinks of your comments. Do people agree with his feedback Disagree r n r nOne item you mention I have an immediate comment regarding. About how ...
[Blog - 04/21/2014 - 11:46]
These are great, thank you ...
These are great, thank you very much. Definitely some great ideas. I think showing the variety of game types possible for PowerBall would be really good to do in the concept. r n r nOne of the challenges I have when writing a concept is deciding when to actually stop. ...