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August 28, 2014
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Matt Hackett's Comments

Comment In: [Feature - 08/28/2013 - 02:00]

When deciding whether we 'll ...

When deciding whether we 'll support a platform our answer is invariably, If it 's easy. For example, we make HTML5 games, so launching on the Google Chrome Web Store takes all of 5 minutes. If microconsoles deliver that kind of development experience, I 'm in.

Comment In: [News - 07/15/2013 - 05:25]

Suuuuuuuuch valuable information, thank you ...

Suuuuuuuuch valuable information, thank you for your insights

Comment In: [Feature - 07/08/2013 - 07:08]

I 've been reading and ...

I 've been reading and enjoying your Game Developer articles for years They will be missed.

Comment In: [News - 07/10/2013 - 11:58]

I 'm doing this -- ...

I 'm doing this -- launching a Kickstarter this Saturday, only asking for 5k enough to finish, but just barely . Makes a lot of sense, as stretch goals can fill in the blanks.

Comment In: [News - 06/24/2013 - 04:59]

I entered IndieCade last year ...

I entered IndieCade last year and one judged said anonymously I don 't know why you submitted a game like this to IndieCade . Seriously You know, we PAID to enter Really surprising and frustrating to hear from a contest that 's supposed to be friendly and open. We knew ...

Comment In: [News - 04/24/2013 - 01:54]

Shut up and take my ...

Shut up and take my money /obligatory

Comment In: [News - 04/17/2013 - 11:34]

I got goose bumpssssssssssssss ...

I got goose bumpssssssssssssss

Comment In: [News - 04/09/2013 - 01:11]

Awful news. I am a ...

Awful news. I am a fan of magazines, and GDM is one of my favorites. I 'm glad I at least got ONE screenshot from one of my games in there before it was gone r n r nBest of luck to anyone who might be losing their job, and ...

Comment In: [Blog - 02/24/2013 - 03:07]

Thanks for the mention Austin ...

Thanks for the mention Austin :-

Comment In: [Feature - 02/20/2013 - 04:35]

Whoa, fascinating Sounds shady, good ...

Whoa, fascinating Sounds shady, good to know r n r nThanks for the article, Lars, fantastic take-aways here. We 're an HTML5 studio, so having a web-based demo is done and done for us. So hopefully we 'll be able to apply some of your lessons to our next game. ...

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