Matt Hackett's Blog
Co-founder of Lost Decade Games, an independent game company focusing on HTML5.
You should follow me on Twitter.
HTML5 is a controversial development platform. So what's it like to actually work in it? Let's talk about what it was like making HTML5 games in 2013.
Crypt Run launched on Kickstarter July 12th and ended August 11th with 180% of its funding goal. Let's talk about what worked, what didn't, and lessons learned for future campaigns.
Crypt Run launched on Kickstarter exactly one week ago today. Here's a close look at how the week went and what kind of money the campaign managed to pull in.
Independent HTML5 game studio Lost Decade Games recently participated in The Escapist's Indie Speed Run, a 48-hour game jam. The result is Asylum Night, a mobile-friendly tower defense game that takes place in an insane asylum.
With the Nintendo's inclusion of its Webkit-based "Internet Browser" on its next-gen Wii U console, the potential to tap into a vast library of HTML5 games becomes a (distant) possibility.
In this article, I walk through the process of determining how to polish a level select screen, followed by implementation details including graphical and user interface improvements.
Matt Hackett's Comments
[News - 06/18/2014 - 03:32]
I can confirm the impact ...
I can confirm the impact of YouTubers, as our recent Steam launch A Wizard 's Lizard has been featured by NorthernLion: https://www.youtube.com/watch v SO8znLoLeQ0
[Blog - 01/02/2014 - 02:43]
[Blog - 12/20/2013 - 11:20]
Thanks As Bryson mentioned, there ...
Thanks As Bryson mentioned, there 's html5gamedevs.com and some companies have their own offerings for one-stop HTML5 shops including buildnewgames.com Microsoft and html5hub.com Intel .
[Blog - 12/12/2013 - 08:13]
[Blog - 10/11/2013 - 08:01]
I don 't understand why ...
I don 't understand why you have entered something like this into Indicade. sic r n r nThat 's the feedback we got from one of your jurors when we entered. Not exactly welcoming
[Feature - 08/28/2013 - 02:00]
When deciding whether we 'll ...
When deciding whether we 'll support a platform our answer is invariably, If it 's easy. For example, we make HTML5 games, so launching on the Google Chrome Web Store takes all of 5 minutes. If microconsoles deliver that kind of development experience, I 'm in.