Martin Nerurkar's Expert Blogs
A very personal story about frustration, depression and Ludum Dare 29 "Beneath the Surface" and the resulting game "Happy Birthday".
Wherein I fashion charts out of the many numbers behind Hipster Zombies. How many downloads? On which platform? And what about the money? And piracy? Find answers within!
Wherein we look at Games and Interfaces. A definition, and the whys and hows of interface immersion.
A postmortem of the Hipster Zombies development Process. Four things that went wrong, four things that went right and the obvious conclusions.
A perspective on the rampant verbal aggression that poisons gamer culture, prompted by the GamerFury tumblr and the FEZ2 cancellation.
Third installment in my series looking into different archetypical spaces. This time looking at the maze, what it means for stories, presentation and mechanics.
A look at the first spatial archetype: The Wilderness.
As there are archetypes for characters there are archetypes for spaces. In this series I will look at these spaces and what they can mean for games. Part I is the introduction to the topic.
The cynical Game Dev Career Guide is now available as a poster.
A hopefully funny flowchart about the different career paths in the games industry.
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